enbsunsprite.fx collection
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- *blah-blah-blah maniac*
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Re: enbsunsprite.fx collection
Aprl 13, 2019: upload Camera enbsunsprite.fx (SSE)
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- *master*
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Re: enbsunsprite.fx collection
Big thanks for the SE version, Kingeric!!!
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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
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Re: enbsunsprite.fx collection
Yes Thank you kindly
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: enbsunsprite.fx collection
Thanks for your generous work!
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Re: enbsunsprite.fx collection
kingeric1992 -- Is there any chance that you add the sun intensity to your shader for SSE ? If I good remember, something like that is in Oldrim, the brighter the sun is, the stronger the effect becomes.
And one more thing. Is it just me, or the SE version looks different than Oldrim with the same ini file ?
And one more thing. Is it just me, or the SE version looks different than Oldrim with the same ini file ?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: enbsunsprite.fx collection
SSE port update:
*adding an option to have glare intensity reflects perceived sun brightness.
*adding an option to share pixelshader between passes to avoid compiling the same shader for every pass.
(not sure if it's actually working or not )
*adding an option to have glare intensity reflects perceived sun brightness.
*adding an option to share pixelshader between passes to avoid compiling the same shader for every pass.
(not sure if it's actually working or not )
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Re: enbsunsprite.fx collection
Thanks a lot
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: enbsunsprite.fx collection
Is this dependent have both EnableProceduralSun=true and EnableSunGlare=true?
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Re: enbsunsprite.fx collection
I found a problem with the enbsunsprite.fx.ini file. New lines are created in this file every time I load the game, making the size of the file get bigger and bigger..... Is there a way to avoid it ?
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Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10
PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE
My Nexus Page
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Re: enbsunsprite.fx collection
Some time ago kingeric1992 answered to same issue viewtopic.php?f=21&t=6722&p=87721#p87721
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