enbsunsprite.fx collection

share shaders here
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*blah-blah-blah maniac*
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Re: enbsunsprite.fx collection

Aprl 13, 2019: upload Camera enbsunsprite.fx (SSE)
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Re: enbsunsprite.fx collection

Big thanks for the SE version, Kingeric!!! :o :D
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Re: enbsunsprite.fx collection

Yes :) Thank you kindly :D :D :D
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Re: enbsunsprite.fx collection

Thanks for your generous work! :D

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Re: enbsunsprite.fx collection

kingeric1992 -- Is there any chance that you add the sun intensity to your shader for SSE ? If I good remember, something like that is in Oldrim, the brighter the sun is, the stronger the effect becomes.
And one more thing. Is it just me, or the SE version looks different than Oldrim with the same ini file ?
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

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Re: enbsunsprite.fx collection

SSE port update:
*adding an option to have glare intensity reflects perceived sun brightness.
*adding an option to share pixelshader between passes to avoid compiling the same shader for every pass.
(not sure if it's actually working or not )
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Re: enbsunsprite.fx collection

Thanks a lot :D :D
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Re: enbsunsprite.fx collection

Is this dependent have both EnableProceduralSun=true and EnableSunGlare=true?

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Re: enbsunsprite.fx collection

I found a problem with the enbsunsprite.fx.ini file. New lines are created in this file every time I load the game, making the size of the file get bigger and bigger..... Is there a way to avoid it ?
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Re: enbsunsprite.fx collection

Some time ago kingeric1992 answered to same issue viewtopic.php?f=21&t=6722&p=87721#p87721
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