Fallout 4 (TES With Guns)
ENBSeries 0.393 (graphic mod) / ENBoost (patch)
Added subsurface scattering.
Fallout 4 0.393
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- *blah-blah-blah maniac*
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Fallout 4 0.393
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- *master*
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Re: Fallout 4 0.393
thanks Boris!
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- *sensei*
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Re: Fallout 4 0.393
Thanks for the update Boris, but it seems it doesn't work at the moment. Enabling and disabling it, reloading the shaders, and messing around with the parameters does absolutely nothing visually.
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Re: Fallout 4 0.393
Can confirm, doesn't seem to be working. Thanks for the update anyway.MaxG3D wrote:Thanks for the update Boris, but it seems it doesn't work at the moment. Enabling and disabling it, reloading the shaders, and messing around with the parameters does absolutely nothing visually.
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- *master*
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Re: Fallout 4 0.393
How weird, for me is working just fine:
Comparisons: https://imgur.com/tIZWd2e
Comparisons: https://imgur.com/tIZWd2e
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Native language: Spanish.
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Re: Fallout 4 0.393
It's also working fine for me.
If it doesn't work then you probably have subsurface scattering disabled in game options.
If it doesn't work then you probably have subsurface scattering disabled in game options.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.393
It's developed for game video setting maxed or with screen space reflection disabled. All other combinations may bring too many shaders for patching. But definetly game own sss must be enabled.
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Re: Fallout 4 0.393
I have everything maxed except for shadow distance/quality and weapon debris, so this will be the reason then.
Last edited by HULKHOD3N on 23 Oct 2019, 20:45, edited 1 time in total.
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Re: Fallout 4 0.393
Everything maxed except for weapon debris (kept crashing my game because rtx2080) and motion blur. doesn't work for me with and without screen space reflections enabled. :/
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Re: Fallout 4 0.393
Maybe you guys simply can't see difference with default setting of subsurface scattering in enbseries.ini? Raise amount and mix for epidermal and subdermal.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7