TES Skyrim SE 0.394

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Re: TES Skyrim SE 0.394

Version updated, download again
Added Type parameter to [RAYS].
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Re: TES Skyrim SE 0.394

:o :o :o :o wow, here is a comparison between those types, and there is no performance difference between them.
https://imgur.com/k7hHroi
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Re: TES Skyrim SE 0.394

Version updated, download again
Fixed flickering when weather changes if multiple weather system is enabled.
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Re: TES Skyrim SE 0.394

Boris this is so great. I love it so much. Thanks for this gift and your time.

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Re: TES Skyrim SE 0.394

Hey Boris, there is a possibility to add an option in the Detailed shadows section to ignore the grass?, i mean to not to add extra shadows to the grass but, keeping the extra shadows to other objects, your character and npcs? I am asking this, because this would add more customization options for the preset creators, because when you use certain grass mods, with Detailed shadows enabled, some grass mods that have specific grass types and tends to be really dark and ugly y some areas, for example:
-Detailed shadows enabled: https://imgur.com/ijq3h3x (this looks quite nice, but would be a nice adition), the problem are other grass mods x(
-Detailed shadows disabled: https://imgur.com/tqy6cFT (someone would agree that it looks better without it and, maybe could give you a performance boos).
-Details that i don´t want to lose: https://imgur.com/vh4pvcU and https://imgur.com/BOvpnhV those little details (shadows from the armor and the shadows projected by the arrows, etc...).
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Re: TES Skyrim SE 0.394

Its "impossible", everything drawed to depth buffer produce detailed shadows. If i will try to make this, performance will be horrible. The only thing i can do is to apply shadows to bodies only cause they do have masking as sss objects, but then detailed shadows needless at all.
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Re: TES Skyrim SE 0.394

ENBSeries wrote:Its "impossible", everything drawed to depth buffer produce detailed shadows. If i will try to make this, performance will be horrible. The only thing i can do is to apply shadows to bodies only cause they do have masking as sss objects, but then detailed shadows needless at all.
Ohh, ok, anyways, that effect looks bad only with certain grass mods, but they are just the minnority. Nothing to worry about then. :)
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Re: TES Skyrim SE 0.394

Hi, Boris, there's a "fake" parralax effect available from reshade courtesy of PG or Mathy I don't remember exactly
Is there a way to have this integrated into ENB so we don't have to use reshade for it exclusively?
The effect is simple, but with the right settings it helps to add some very nice details to the scene
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Re: TES Skyrim SE 0.394

If you are using it, then you must know about lot of glitches parallax in 2d space gives. Long time ago i tried it in GTASA and i have to say there is no way to do it well looking at all. People complain about detailed shadow artifacts, but they are much less noticable than distortion from parallax by colors and by amount of pixels used on the screen. Even if you have preset with letterbox to hide top and bottom edges of the screen, there are tons of per object edges which in movement must ruin parallax appearance. Game do not bother to sort objects to try somehow reduce this problem. I don't have any masking data to apply to certain areas only. In other words, i can't apply such feature to be any better than in ReShade, so not worth to bother.
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Re: TES Skyrim SE 0.394

Version updated, download again
Fixed inventory objects by removing them from processing of [ENVIRONMENT] parameters (earlier they just didn't have post process effects).
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