This line, probably, cant remember for sure
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// Filmic response curve as proposed by J. Hable
half4 c = half4(max(cColor.rgb, 0), HDRFilmCurve.w);
const half ShoStren = 0.22 * HDRFilmCurve.x, LinStren = 0.3 * HDRFilmCurve.y, LinAngle = 0.1, ToeStren = 0.2, ToeNum = 0.01 * HDRFilmCurve.z, ToeDenom = 0.3;
half4 compressedCol = ((c * (ShoStren * c + LinAngle*LinStren) + ToeStren*ToeNum) / (c * (ShoStren * c + LinStren) + ToeStren*ToeDenom)) - (ToeNum/ToeDenom);
cScene.xyz = saturate(compressedCol / compressedCol.w);
Ill install the game and check the ENB out, once I have time, in any case it should be a great addition (and I hope the game got less buggy, last time I played the 1.4 version).