Fallout 4 0.399

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Fallout 4 0.399

Fallout 4 (TES With Guns)

ENBSeries 0.399 (graphic mod) / ENBoost (patch)

Applied screen space reflection to puddles. It use original game ssr, so i recommend at least set EnableReflections=true to make it better a little (it's not full screen resolution anyway and bad algorithm, maybe later i'll change it).
Also i finally found where bug occurs with cubemaps of puddles switching based on camera direction and position, but didn't fix it yet cause not found why it happen.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: Fallout 4 0.399

This sounds great.
Guys please provide a peasant like me with a few screens of those puddles. Should look great.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

Version updated, download again
Fixed glossiness of puddles.

Pfuscher
Not really great https://imgur.com/a/UOGgVnk
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 25
Joined: 10 Dec 2017, 01:42
Location: Germany

Re: Fallout 4 0.399

Thanks for the update! Looks very promising. There is some black spherical cutoff when looking at the new reflections closer, and at a steep angle. This is only true for puddles it seems. Otherwise great addition! One good example where it the effect was really stunning:

https://i.imgur.com/iTVfDaB.png

Did you ever get the chance to check out the very noisy water reflections? Its probably a limitation of the vanilla screen space reflections...

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

That cutoff is a problem of game reflections, vector is 2 dimentional precomputed before actual computation of screen space reflection, so reflection toward the screen can't work (water of other types have the same issue). I dont know how to fix this without a lot of effort.
Water reflections are the same thing, they are low resolution and low precision, so need a lot of things to change, i prefer to stay away now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: Fallout 4 0.399

Grabbing this now - very curious to see how it looks. Puddles have been an ongoing issue in FO4.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

Version updated, download again
Fixed static cubemaps of the puddles. Actually it's workaround to skip locking constant buffers for them, didn't find what is going wrong there (there is similar fix with bullet holes).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: Fallout 4 0.399

Here is an image of the puddles in a rain storm - its dark but looks great IMO: https://live.staticflickr.com/65535/491 ... ffcd_o.png

Grabbing the update now as well.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: Fallout 4 0.399

Thanks for the new release and update, Boris! The poddles issue was a pain in the ass in Fallout 4, now they look good! :)
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
Posts: 31
Joined: 15 Jun 2017, 18:17

Re: Fallout 4 0.399

Wow! Boris, you fixed those damn puddles!! Hallelujah! Thank You!

A good place to test that flickering is the FEV Lab (coc InstituteFEVlab) had horrible flickering. all fixed now.
*One thing i notice is if i leave that cell and immediately return, i'll get no reflections.
but if i go elsewhere, travel outside for awhile and come back they work again. not a big deal but just fyi.

not to push our luck here, but there's another issue i've been meaning to ask about.
Would it be possible to separate the game DOF in a way that it could be disabled without affecting the underwater blur?
Post Reply