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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 14:11 
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Joined: 30 Dec 2011, 02:10
Posts: 71
As long as everyone knows what's being done, it can't be called faking.
And the built in dof works, but de-focus whats closer to you instead of the background

What exactly is SMAA, Opeth?


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 14:29 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
According to his description on the Nexus:


"Subpixel Morphological Anti-Aliasing. The screenshots posted includes SMAA. SMAA 1.2 has almost no performance hit and look great without blurring textures like FXAA, is especially useful for AMD-ATi users who can´t use regular AA with SSAO."

I've have never tried it but I plan downloading his presets and seeing it in action.


Last edited by PMind on 06 Jan 2012, 18:07, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 15:13 
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Joined: 03 Jan 2012, 22:14
Posts: 19
Here are some pics of setup. (ENB 1.02 + Geonights config + legacyy's pallet + a few texture mods)
Image
Image
Image
Image
Image


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 16:41 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
How can one obtain this SMAA 1.2 ? I am an Nvidia user.

THX

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My pics on Flickr


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 17:41 
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Joined: 04 Jan 2012, 19:15
Posts: 65
SMAA is another d3d9.dll that can be used as proxy file in enbseries.ini. Download is here: http://mrhaandi.blogspot.com/p/injectsmaa.html

I'm redoing the Night right now, pls tell me what you think! (no more enbpalette used)
Image Image Image Image Image Image Image Image Image Image

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GTA IV ENB by Legacyy | GTA IV ENB V2


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 18:56 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
Thanks regarding SMAA legacy!

I like your night settings btw. Started using your pallete since you mentioned it a few pages back :)

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Image
My pics on Flickr


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 19:47 
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Joined: 05 Jan 2012, 11:39
Posts: 248
Location: Russia
pinnacleprocess wrote:
If anyone is interested I could upload my INI if asked.


Just do it! )

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fantasy preset
HD6 preset
real like preset
preset for RCRN 3.0 (Legacy)


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 20:22 
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Joined: 01 Jan 2012, 01:05
Posts: 96
I found this mod that removed the fog in the loading screen with snowfall.

http://www.skyrimnexus.com/downloads/file.php?id=4624

I post this here because people are annoyed by the fog.


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 21:20 
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Joined: 06 Jan 2012, 06:00
Posts: 184
Techuser wrote:
What exactly is SMAA, Opeth?


SMAA is an Antialiasing postprocess, like FXAA but much better quality, it doesnt blur textures and has almost no performance hit.

More shots:
Image

Image

Image

Image

Image

Image

Image

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Opethfeldt ENB v7


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 Post subject: Re: TES Skyrim
PostPosted: 06 Jan 2012, 22:59 
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Joined: 02 Jan 2012, 12:26
Posts: 11
legacyy wrote:
SMAA is another d3d9.dll that can be used as proxy file in enbseries.ini.

Is there any way to use more than one additional dll? Right now I'm using d3d9.dll (the base one for ENB) as well es d3d9_fx.dll (some color correction stuff) and I'd like to add the SMAA-one to that as well... is that possible?


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