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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 01:39 
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Joined: 05 May 2012, 20:16
Posts: 70
MrBaracu wrote:
Plywood wrote:

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What ENB is this please?




Opethfeldt ENB v6


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 05:59 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
@Midhras
Ohhh i see man, no problem and yeah nice that you like Borderlands, i play it since it was released and i still not get bored of it, im waiting Borderlands 2 as crazy.

@ Unreal

Hi, how you been?

Nice work man :).
.....................................................................................................

This is how my interiors look and how i like more.
Part 1 of 2

Random Whiterun interiors.

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Thanks for your time.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 09:43 
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Joined: 28 Dec 2011, 09:52
Posts: 74
Location: Austria
First time ever I made some .gifs :mrgreen:
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ENB without CoT
CoT ENB


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 10:27 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Modding weather in skyrim is far more slower and annoying than in GTA4. Hell, each weather has day, sunset, sunrise, night setts and each has hell amount of important stuff. There are even 28 layers of clouds that has to be edited separately. Each weather has its imagespace, oh, well. It would be 100% easier to mod it if i could just make template weather and copy it all over original weathers and then edit it according to my goal. But thats not possible cause of the Form ID assigned to all weathers. The only way is to make completely new climate pattern that will ignore old weathers and use only modded, but i dont want to mess with that stuff.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 10:32 
Dpeasant, у меня к вам предложение, и если сочтете возможным, просьба по поводу модификации к GTA 4.
Свяжитесь со мной через email sav92@mail.ru или скайп revansidius.
Заранее благодарен. Александр.

Форумчанам: Прошу прощения за оффтоп.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 12:47 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
dpeasant wrote:
Modding weather in skyrim is far more slower and annoying than in GTA4. Hell, each weather has day, sunset, sunrise, night setts and each has hell amount of important stuff. There are even 28 layers of clouds that has to be edited separately. Each weather has its imagespace, oh, well. It would be 100% easier to mod it if i could just make template weather and copy it all over original weathers and then edit it according to my goal. But thats not possible cause of the Form ID assigned to all weathers. The only way is to make completely new climate pattern that will ignore old weathers and use only modded, but i dont want to mess with that stuff.


Yep its very complex and amazes me all the time how much care bethesda put in all this even when faking so much things instead of real physical simulations.
And it doesn't surprise once you saw it that people who do things like Realistic Lightning or URWL need so much time for new Versions it's hell a lot of work :)
And then amplifying (PP) this work in the best way possible with ENB ads another complexity layer on top of that :D

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 13:58 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
Cool

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Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz


Last edited by Unreal Warfare on 25 Jun 2012, 22:27, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 14:32 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Using different tonemap.

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Im still thinking of whether i should use fog, or not(sunny weathers, rainy and stormy weathers without fog look stupid). I have decreased it to the minimum for now. Fog doesnt look very good when using ENB, its easier to increase bloom, but lower the fog. I think ill stick with that idea.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 18:48 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
Some fantastic images as usual from you guys 8-)

I'm fascinated by dpeasant's work on the weather, and I look forward to trying it out should you release it, sound like a nightmare to do though... the images are quite stunning.

A few more from me... I've been content with the look of the game to actually play it rather than fiddle
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I tried Opethfeld's latest, and what a wonderful config it is, it gives Skyrim a painterly feel that I love... I would not use it all the time, but its great from some different arty shots.

Comparing it to my current config shows just how different ENB configs can be :o
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Last edited by DogStar on 24 Jun 2012, 19:08, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jun 2012, 19:01 
Been following to long so I had to join. I hope someone can help me. Does anyone know which setting removes the blur from occurring up close on your character. I like depth of field in the distance but do not like it up close when I rotate the camera around to look at my character. Any help is greatly appreciated!


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