dpeasant wrote:
Modding weather in skyrim is far more slower and annoying than in GTA4. Hell, each weather has day, sunset, sunrise, night setts and each has hell amount of important stuff. There are even 28 layers of clouds that has to be edited separately. Each weather has its imagespace, oh, well. It would be 100% easier to mod it if i could just make template weather and copy it all over original weathers and then edit it according to my goal. But thats not possible cause of the Form ID assigned to all weathers. The only way is to make completely new climate pattern that will ignore old weathers and use only modded, but i dont want to mess with that stuff.
Yep its very complex and amazes me all the time how much care bethesda put in all this even when faking so much things instead of real physical simulations.
And it doesn't surprise once you saw it that people who do things like Realistic Lightning or URWL need so much time for new Versions it's hell a lot of work

And then amplifying (PP) this work in the best way possible with ENB ads another complexity layer on top of that

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