Thank you big time Mindflux. Really like the look.
(For the others. Had to deactivate vertex color in nifskope, otherwise the mesh was black.)
Looks great even on my potatoe pc
TES Skyrim SE
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Re: TES Skyrim SE
Oh, black you say? I was going to paint in some shadows but looked alright even without so didn't do it, hence the vertex colors.
Also two barrels and a basket for Riverwood, just something that blends in slightly better (at least in my game):
https://mega.nz/#!O0V0RKbY!6XEsTMzTfjp7 ... cIPsnubdlc
Also two barrels and a basket for Riverwood, just something that blends in slightly better (at least in my game):
https://mega.nz/#!O0V0RKbY!6XEsTMzTfjp7 ... cIPsnubdlc
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Re: TES Skyrim SE
Is that rock in the first screen on the right side also from you?
Love the lighting, short grass, new objects and water. Damn good looking Skyrim, way better than mine.
Thanks for the upload, appreciate it.
Love the lighting, short grass, new objects and water. Damn good looking Skyrim, way better than mine.
Thanks for the upload, appreciate it.
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Re: TES Skyrim SE
What do you mean by deactivated ? Did you just removed the check mark from before the vertex colors ?Pfuscher wrote:Thank you big time Mindflux. Really like the look.
(For the others. Had to deactivate vertex color in nifskope, otherwise the mesh was black.)
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Re: TES Skyrim SE
Yes, but here's a fixed version:
https://mega.nz/#!qwFw3QAI!xNqYDf4vfpI8 ... PvKhKX3ruA
Thanks Pfuscher. I assume the rock is from Skyrim 3D Rocks.
https://mega.nz/#!qwFw3QAI!xNqYDf4vfpI8 ... PvKhKX3ruA
Thanks Pfuscher. I assume the rock is from Skyrim 3D Rocks.
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Re: TES Skyrim SE
Thanks !
It's the little details that make the biggest difference.
It's the little details that make the biggest difference.
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Re: TES Skyrim SE
Absolutely! The damn firewood has always bothered me quite a bit, it's HUGE in size and looks like it's already decayed, no idea what kind of a loonie would use something like that for making a fire.
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Re: TES Skyrim SE
True, Renthal did a new model which is pretty good, but I like yours the best.
Could you pros tell me why I can't transform - edit - BsTriShape some models in scale or x y z ?
With some models it works fine, others not at all.
I want to create some shell texturing on a rabbit from rabbit kingdom mod.
Could you pros tell me why I can't transform - edit - BsTriShape some models in scale or x y z ?
With some models it works fine, others not at all.
I want to create some shell texturing on a rabbit from rabbit kingdom mod.
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Re: TES Skyrim SE
Not sure but I remember that happening sometime, in such cases I think I transformed the NiNode instead which worked.
Any examples of such models?
Too bad Renthal's past work is (mostly?) deleted and the rest remains scattered all over the place, he did a lot of good stuff.
Any examples of such models?
Too bad Renthal's past work is (mostly?) deleted and the rest remains scattered all over the place, he did a lot of good stuff.
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Re: TES Skyrim SE
If you need anything specific from Renthal, I'm sure I could upload it to you.
This mesh I'm talking about. I just wanted to copy the mesh a few times in nifskope and change the size to get shells.
I'm not familiar with 3d programs, which would reduce the shells in polys for better filesize.
https://drive.google.com/open?id=1LdfhS ... E-Ofo9wG4j
This mesh I'm talking about. I just wanted to copy the mesh a few times in nifskope and change the size to get shells.
I'm not familiar with 3d programs, which would reduce the shells in polys for better filesize.
https://drive.google.com/open?id=1LdfhS ... E-Ofo9wG4j