TES Skyrim 0.400

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Re: TES Skyrim 0.400

Oh, i dont even remember about this parameter existance. Well, this parameter is useless, cause color filter exist already and game colors of the fog are all wrong, so weather system must be made for this purpose, but mist itself calculates colors more or less correctly. Side thing, i don't want to touch mist because still hope to get back to volumetric one.
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Re: TES Skyrim 0.400

How does it differ from the now implemented Mist method?

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Re: TES Skyrim 0.400

Not sure can explain this well, some old users know the difference cause i released volumetric mist then reverted back. Volumetric is like you look at mountains made from fog and see all of them. Current mist is very fast because do not use ray tracing, but the way it looks fully depends from camera position in the world and applied globally for every direction and every distance, so you can't see where mist will be very dense before enter that area.
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Re: TES Skyrim 0.400

Does it look similar to this?

Skyrim Volumetric Haze and Rays

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Re: TES Skyrim 0.400

No, it's usual mist. It looked like this:
https://forum.unity.com/attachments/201 ... pg.213618/
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Re: TES Skyrim 0.400

It looks awesome. How big would be the performance impact?

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Re: TES Skyrim 0.400

For that time was too big, that's why removed it. Also when i tried to work on volumetric clouds, mist was a trouble maker as any transparent volumetric effect, so i forgot totally volumetric mist. By performance it is like underwater volumetric rays.
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Re: TES Skyrim 0.400

Is it possible to fix that transparency issue in order to get Volumetric Clouds and Volumetric Mist working smoothly?

I have seen some of your screenshots of those clouds and they really look amazing.

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Re: TES Skyrim 0.400

No, it's impossible to fix, something must be sacrified. There was a mod which create volumetric clouds with rains as many different objects spawned, such mods absolutely incompatible with volumetric clouds or mist and even if i do my own transparent effects, always forced to think how to not ruin others. Even depth of field will not work properly with volumetric mist or clouds and need new standard of shader file with two depth buffers.
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Re: TES Skyrim 0.400

What about implementing this 3D Clouds instead of your one - Would it still be incompatible with Mist and everything else?
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