Of course, just wanted to ask if underwater sunrays possible without sacrificing other things ?ENBSeries wrote:I will not do things which are reverse to improvements to realism no matter what anyone say to me.
TES Skyrim SE 0.401
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.401
-
Offline
- *blah-blah-blah maniac*
- Posts: 17526
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.401
Yes and no. I told about this earlier and showed screenshots of how ugly game rays looks like with tiny drawing distance and lot of noise, so they need to be computed one more time, slower but higher quality. If you search screenshots in google of skyrim, it's easy to see that this feature in old skyrim mod was useless, people rarely go underwater and investing time in other things is better.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE 0.401
Test it at the sunset during the Rain Storm.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.401
This earlier discussion was about volumetric rays. (I checked) What I'm asking about are sun rays. Different rays.ENBSeries wrote:Yes and no. I told about this earlier and showed screenshots of how ugly game rays looks like with tiny drawing distance and lot of noise, so they need to be computed one more time, slower but higher quality. If you search screenshots in google of skyrim, it's easy to see that this feature in old skyrim mod was useless, people rarely go underwater and investing time in other things is better.
I'm not sure why this game has different types of rays, but I hoped that if one type of rays is not good, then maybe the other type is doable.
-
Offline
- Posts: 27
- Joined: 19 Feb 2019, 15:27
Re: TES Skyrim SE 0.401
I went back and saw the screens regarding volumetric rays. I now understand why those aren't implemented.
Is there anything you can do to improve SSR the game (decrease noise and add slider to adjust strength of SSR)? Also, there is a peculiar bug where the water is grey and clearly visible during foggy weather (I'm using NAT ENB). Is there any way it could be fixed?
Is there anything you can do to improve SSR the game (decrease noise and add slider to adjust strength of SSR)? Also, there is a peculiar bug where the water is grey and clearly visible during foggy weather (I'm using NAT ENB). Is there any way it could be fixed?
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.401
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE 0.401
Anubis -- Thank you Oh, something must be wrong on my side.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.401
What's wrong with your game ?Guzio wrote:Anubis -- Thank you Oh, something must be wrong on my side.
If it's water, then maybe it helps to know that I use "Pure Waters" mod. (almost no water seams, compared to all other water mods)
-
Offline
- *blah-blah-blah maniac*
- Posts: 17526
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.401
Anubis
[RAYS] use depth to compute effect. Water surface have depth too and apply distortion to image above water. Placing ANY rays underwater which are casted from above water means to destroy water surface. Computing this type of rays just for underwater space is meanless, very rare when someone point camera to sun direction and something partially cover it, except main character.
Nomad0619
I cant improve ssr, it need to be created from scratch. Maybe one day.
About water, never seen that bug.
[RAYS] use depth to compute effect. Water surface have depth too and apply distortion to image above water. Placing ANY rays underwater which are casted from above water means to destroy water surface. Computing this type of rays just for underwater space is meanless, very rare when someone point camera to sun direction and something partially cover it, except main character.
Nomad0619
I cant improve ssr, it need to be created from scratch. Maybe one day.
About water, never seen that bug.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.401
Nomad0619
I cant improve ssr, it need to be created from scratch. Maybe one day.
About water, never seen that bug.[/quote]
a new SSR effect would be awesome, because the in game SSR sucks (low res) and it is barely noticeable unless you crank up that effect to maximum in ENB GUI and for some reason, if in exteriors is set to max power, in certain areas, you can see a weird low res reflection in some mountain parts even when there is no wet effect or something like that.
I cant improve ssr, it need to be created from scratch. Maybe one day.
About water, never seen that bug.[/quote]
a new SSR effect would be awesome, because the in game SSR sucks (low res) and it is barely noticeable unless you crank up that effect to maximum in ENB GUI and for some reason, if in exteriors is set to max power, in certain areas, you can see a weird low res reflection in some mountain parts even when there is no wet effect or something like that.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10