@Mindflux:
Not sure, but that could be a dirtcliff? Those aren't as bad, especially since that one awesome dirtcliff mod, from somebody. Can't remember the name. (not me)
He nearly eliminated the problem
Made a time exclusive "dungeons\imperial" folder of textures for my enb bros.
Tried to stay near vanilla, which was pretty hard. Will improve it in the future.
Doesn't have the usual quality, but there isn't good stuff for the imperial files anyway. Tamriel reloaded has some 4k stuff but is far away from vanilla.
My skyrim crashes everywhere due to bad hardware, some screens would be highly appreciated, so I can improve the textures.
https://drive.google.com/open?id=1t4G_W ... EJugZ3a5hj
TES Skyrim SE
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Thank you Rikki!
Seems like I got to improve those a lot.
Imperial UV mapping is terrible to say the least. Thanks Bethesda
Seems like I got to improve those a lot.
Imperial UV mapping is terrible to say the least. Thanks Bethesda
-
Offline
- Posts: 43
- Joined: 09 Nov 2015, 18:23
Re: TES Skyrim SE
I forgot to mention i'm using the better UV mod which modifies the Imperial forts UV maps.
With the vanilla meshes the stones should look bigger and the pattern will seem less redundant.
With the vanilla meshes the stones should look bigger and the pattern will seem less redundant.
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Ah, that improve some things, but probably worsen some others in this case. Good mod, but done for 1k and 2k textures in most cases.(some uv things are still bad in 4k )
Trying to make my mod independent, so it works with vanilla without changed uv maps.
Then if there is still some bad uv mapping, I'll add some meshes with changed uv.
Trying to make my mod independent, so it works with vanilla without changed uv maps.
Then if there is still some bad uv mapping, I'll add some meshes with changed uv.
-
Offline
- Posts: 43
- Joined: 09 Nov 2015, 18:23
Re: TES Skyrim SE
Here is a picture with the vanilla meshes for comparison :
-
Offline
- Posts: 43
- Joined: 09 Nov 2015, 18:23
Re: TES Skyrim SE
It indeed looks better with the vanilla meshes
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Great shots, love the riften interior.
Riften has so many great window lights for awesome screens.
Riften has so many great window lights for awesome screens.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE
Interiors are the hardest thing to do - if I get one interior perfect, then other is too dark and some other is too bright. (Per interior settings should exist)
That's the main reason I havn't uploaded my preset yet.
That's the main reason I havn't uploaded my preset yet.