TES Skyrim SE 0.401

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.401

The cloud shadows effect in SE is very problematic and just doesn't look good. I don't use it at all in this version.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

It's really difficult to make cloud shadow effect same as in old skyrim, because in old one i patched many vertex shaders to output uv projection in world for clouds mask, then in pixel shaders such position is actually was read. This kind of patching is very difficult to make in SE cause of complexity of shaders and too many of them, that's why i apply effect the same place where game apply fog for all non transparent objects. I could try to patch particles individually, but this rather do glitches cause some shaders will not be patched until i see them myself.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

So what, new version fixed problems with characters enough to use cloud shadows?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.401

I think cloud shadow is ok ...... But the sun rays are a little bit strange. Did you apply some multiplier ? I don't know how to say exactly, but the "boarders" of the rays seems to be too strong, even with low values. So the interaction of the rays with other scenery objects (mountains, trees, etc...) became a bit worse in 0.406 than in 0.401.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

No multipliers. Intensity changed visually because different combination of sample rate per pass. I don't know what "boarders" is, make a screenshot with marked areas please.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.401

Nevermind Boris, its not a issue from the binaries. I only found that I will need to adjust my Sun color filter (for each weather ini file) to suit the new changes. Reducing the red values makes it fine again. The red tone was too strong in my settings.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

Show screenshot of the issue. Maybe it's what i wrote in 0.406 thread about colors.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.401

Here: https://i.imgur.com/juVuuCo.png

When I said "boarder" , I was talking about the big diference between the area touched by the ray and the untouched one (forming a line). The intensity of the rays in this image is set in 0.50 (default in my preset and i had to reduce it). I wouldnt say it is an issue, but only that the rays maybe became too strong in 0.406.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

https://imgur.com/a/DT3tTfp here is comparison i did. Brightest rays screenshot is with 0.406. Other from 0.401, one more is 0.406 with intensity of rays 2 times lower. I dont see any dramatic difference to complain about.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.401

Nothing big to worry about. I only became surprised cause I had to reduce the values using 0.406 and adjust the color filter to get the same intensity I had using 0.401. Without this update in the preset the rays was too strong.
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page
Post Reply