Please use english language
It is currently 26 Feb 2020, 00:02

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 404, 405, 406, 407, 408, 409, 410 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 09:47 
Offline
*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
Absolutely awesome shots everyone :o 8-) ... trillville an incredible set which makes me wonder why I bother changing anything.

CM August wrote:
It glares right through objects and buildings like they're not even there. Only the clouds seem to influence it.

I have exactly the same mods installed (it was doing the same without them, but...) and tweaking my Nvidia control panel settings vs having it at default didn't change a thing.

The graphics card is a GTX 670, so I don't see how it could be an issue with that... has a fellow 670 owner like DogStar encountered any issue like this?

Oh yeah... I'm using your ENB preset at the moment, DogStar. :D


Sorry I missed this... No, I don't seem to get what your showing, but I do see the sun glare texture [not the rays] through roofs and the edges of buildings, until it is well behind, as the shot below shows, but I don't think its card related.

Has the sun ray value in the settings ini been changed?... have you tried different drivers?... I'm using the latest beta set 304.48.

Image

Been trying a few different rock and tree textures, with mixed results.
Image

Image

Image

Image

_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 10:15 
Offline
*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Excellent shots Treville and Dogstar!

Image

Image

Image

Image

Image

Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 11:24 
DogStar: Thanks for the advice, I downloaded the latest Beta driver to see if it made any difference. Alas, the problem is still there. The sun ray multiplier is set at 0.8, untouched. I tried multiple ENBs including the one directly from my other PC, all had the same problem. The only other difference between the two is this Skyrim version is 1.6 and the other 1.5, but I haven't heard any upset on here about that. It's maddening. I can't think of any reason it wouldn't work.


Top
  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 13:10 
Offline
*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Celina Shines ;)

Image

Image

Image

Personally my love ones, tried to optimize everything from ground up, yet not done :)
When i look back where i started from and now see the result so far im baffled :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 15:45 
Offline

Joined: 30 May 2012, 03:54
Posts: 18
Image
Image
Image

Just released v1.2 of my mod! http://skyrim.nexusmods.com/mods/17953


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 17:47 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Jan 2012, 13:42
Posts: 2702
A couple of quick over-the-top test shosts with Matso's new brilliant bloom code:

Image

Image

Image

Image

Image

Nevermind the banding issue in the last shot, it's been taken care of.

_________________
Embers HD
Smoking Torches and Candles
Particle and Subsurface Scattering Patches for ENB (updated 17/1/2020)
flickr


Last edited by mindflux on 27 Jun 2012, 18:06, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 17:58 
Offline
*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Mindflux and Unreal, How does one go about obtaining Matso's incredible looking bloom code 3.0?


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 18:02 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Jan 2012, 13:42
Posts: 2702
Sorry, of course I should included a link. Here you go, the code is included in his new Imvisio setup, available on here and on Nexus.

If you're looking to add the code to your own setup like I did, the relevant code is in enbbloom.fx.

_________________
Embers HD
Smoking Torches and Candles
Particle and Subsurface Scattering Patches for ENB (updated 17/1/2020)
flickr


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 18:10 
Offline
*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Thanks mind flux :)

Im just looking for some pointers on how bloom works as it is going to be the next thing that I start mucking around with one I'm back from holiday :P


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Jun 2012, 19:54 
Offline
*master*
User avatar

Joined: 06 Jan 2012, 06:00
Posts: 184
Matso bloom code :o , gonna try it later.

@Plywood: Hi, I have the impression, from your pics you aren't using the FXAA injector, why?. Do you use the Insert key to take screenshots?.

------

Image

Image

Image

Image

Image

Image

Image

Image

_________________
Opethfeldt ENB v7


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 404, 405, 406, 407, 408, 409, 410 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group