TES Skyrim 0.407

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: TES Skyrim 0.407

Hey Borris you think you can add the ability to go into negative values for MIST DistanceFade? Because I am trying to achieve a look of having low hanging Fog/mist for early mornings for some weathers. But the foreground doesn't seem to want to pull the mist any closer and when I invert many settings for the top and bottoms of mist values while keeping the sky still kind of clear to show off the sky edited colors. I believe being able to have negative values can help achieve that visual rather easily.
Example:
https://www.metoffice.gov.uk/binaries/c ... meadow.jpg

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.407

I don't remember now parameters for the mist, but 100% that parameter can't be negative by math, even if i split it in two parts, cause fading is not scaled from existing parameter, but set as variable. Only adding new parameter may help, but not to solve your problem, cause it's not the task of the mist in it's current form, that need volumetric one or some other type of effect. I hope to make it one day, at least in old skyrim it's not big problem.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: TES Skyrim 0.407

Okay I understand. I hope you find an alternative for it though. It would be nice to have control like that or similar. Good luck dude!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.407

Version updated, download again
Added TimeOfDay1, TimeOfDay2, tempInfo1, tempInfo2, Weather variables to all external shaders the same as in Skyrim SE version of the mod.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.407

Version updated, download again
Added RefractionFactor and Brightness parameters to [RAIN] category.
Unfortunately bluriness like in SE version failed with strange bug, mipmapped texture only works from previous frame, giving delays in visualization.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 36
Joined: 07 May 2016, 17:29

Re: TES Skyrim 0.407

Hi Boris.

I'm trying your new binaries 407.

The new rain RefractionFactor is great. Nice improvement!

However, the Brightness parameters to [RAIN] category doesn't do anything in my case.
I tried with and without the ignoreweather system.
I tried on all rainy climates i have in my game.
_________________
I9 9900K - GTX 1080 MSI - 32gb RAM - ASUS ROG STRIX Z390-E GAMING

SKYRIM SCANDAL / UUNP Showcase https://skyrimscandal.blogspot.com/
PATRICIAN ENB https://www.nexusmods.com/skyrim/mods/98610

Offline
User avatar
Posts: 36
Joined: 07 May 2016, 17:29

Re: TES Skyrim 0.407

Thanks.
I tried.

It works perfectly now.

Very good job.
_________________
I9 9900K - GTX 1080 MSI - 32gb RAM - ASUS ROG STRIX Z390-E GAMING

SKYRIM SCANDAL / UUNP Showcase https://skyrimscandal.blogspot.com/
PATRICIAN ENB https://www.nexusmods.com/skyrim/mods/98610

Offline
Posts: 10
Joined: 15 Jan 2019, 13:13

Re: TES Skyrim 0.407

Hi Boris, I was looking at the night lighting bug with distant shadow enabled and realised the bug is resolved if you deselect distant shadow. As distant shadows are only seen during the day, and the lighting bug is only seen at night, would it be possible to somehow automatically disable/switch the distant shadows off at night, so the lighting could work normally - or maybe some other way of doing this?

Thanks

Bill

https://imgur.com/IfTXQCU

https://imgur.com/tR1Al7O

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: TES Skyrim 0.407

plockton wrote:Hi Boris, I was looking at the night lighting bug with distant shadow enabled and realised the bug is resolved if you deselect distant shadow. As distant shadows are only seen during the day, and the lighting bug is only seen at night, would it be possible to somehow automatically disable/switch the distant shadows off at night, so the lighting could work normally - or maybe some other way of doing this?

Thanks

Bill

https://imgur.com/IfTXQCU

https://imgur.com/tR1Al7O

I think that would make sense. At least that is my input on the suggestion.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim 0.407

I think that would make sense. At least that is my input on the suggestion.
+ 1 by my side!
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page
Post Reply