TES Skyrim SE 0.408
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Re: TES Skyrim SE 0.408
Excellent work. This fixes a long-time issue I've had getting rain to look nice with Cathedral weathers.
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Re: TES Skyrim SE 0.408
Oops! I meant Volumetric RAYS.For volumetric fog you can already play with the color filter adjustments. For [ENVIRONMENT] fog parameters not yet.....
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Re: TES Skyrim SE 0.408
mcmull500
I forgot about fog color filter, will do it if there are no issues with it (dont remember why didn't, maybe cause of performance or something different in SE). About volumetric rays, can't answer now, need to look in the code, most likely they don't use fog at all.
I forgot about fog color filter, will do it if there are no issues with it (dont remember why didn't, maybe cause of performance or something different in SE). About volumetric rays, can't answer now, need to look in the code, most likely they don't use fog at all.
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Re: TES Skyrim SE 0.408
I was wondering, when using ENB Volumetric Rays, why does the side opposite to the sun also get lighted up? Is there some way to disable this?
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Re: TES Skyrim SE 0.408
Because any transparent substance get light scattring no matter which direction it is.
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Re: TES Skyrim SE 0.408
Hi Boris, do you have any ideas to help with the performance of the game? or can anybody suggest something that maybe could be implemented to help with the performance?
Since the occlusion culling wasn´t possible because, even the tiniest performance improvement would help (0.3 fps or sort of).
Since the occlusion culling wasn´t possible because, even the tiniest performance improvement would help (0.3 fps or sort of).
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Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
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Re: TES Skyrim SE 0.408
Reduce drawing distance and you will get much performance. Or if videocard have 128 bit memory and you have display with too big resolution, then change resolution or disable effects which depends from screen resolution (even depth of field can be very heavy).
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Re: TES Skyrim SE 0.408
Hi Boris,
thanks for providing us updates and additional features. Very much appreciated. I dont know if the following question has been asked before if thats the case i am sorry. Some time ago a mod on nexus was released, that included "fixed" parallax shaders. The author said terrain parallax in SE would be possible but a SE feature/function had to be disabled to do so. What feature is he talking about and do you think thats actually even possible?
thanks for providing us updates and additional features. Very much appreciated. I dont know if the following question has been asked before if thats the case i am sorry. Some time ago a mod on nexus was released, that included "fixed" parallax shaders. The author said terrain parallax in SE would be possible but a SE feature/function had to be disabled to do so. What feature is he talking about and do you think thats actually even possible?
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Re: TES Skyrim SE 0.408
Thanks so much Boris! I'll keep checking for updates. Have a good one.
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Re: TES Skyrim SE 0.408
lol why not just ask me directlyTacocat wrote:Hi Boris,
thanks for providing us updates and additional features. Very much appreciated. I dont know if the following question has been asked before if thats the case i am sorry. Some time ago a mod on nexus was released, that included "fixed" parallax shaders. The author said terrain parallax in SE would be possible but a SE feature/function had to be disabled to do so. What feature is he talking about and do you think thats actually even possible?
in SE landscape diffuse texture alpha is used for the snow shader so you can't easily use it as a height map