The Elder Scrolls Skyrim SE (SSE)
Added FogColorFilter and FogColorFilterAmount parameters to [ENVIRONMENT] category the same as in old Skyrim version of the mod.
TES Skyrim SE 0.409
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- *blah-blah-blah maniac*
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TES Skyrim SE 0.409
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Re: TES Skyrim SE 0.409
Boris you are the man. Thank you so much! Much love
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- *master*
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Re: TES Skyrim SE 0.409
Hey boris thank you for the update. The only thing I found was that the clouds of the map are pitch black.
ENB on
https://imgur.com/oxGXiLd
ENB off
https://imgur.com/RKT4wDj
ENB on
https://imgur.com/oxGXiLd
ENB off
https://imgur.com/RKT4wDj
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Re: TES Skyrim SE 0.409
Okay, that could be tricky to fix, i'll check them.
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Re: TES Skyrim SE 0.409
Version updated, download again
Fixed black clouds in the world map
Fixed black clouds in the world map
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Re: TES Skyrim SE 0.409
Two updates in less than a week amazing!
I have a question, sorry if this has been answered before. I often see when people ask for features from the LE version of ENB, you explain why it's impossible to do because of the complexity of SSE shaders ect. So I was wondering if it was possible for someone to remove all the SSE shaders, and make SSE the same as Oldrim. Sorry if this is a dumb question, I'm not a programmer. It's just that despite SSE improved vanilla graphics vs LE, none of that matters since the end result is LE will look better because it allows you more freedom to add graphical improvements through ENB.
I have a question, sorry if this has been answered before. I often see when people ask for features from the LE version of ENB, you explain why it's impossible to do because of the complexity of SSE shaders ect. So I was wondering if it was possible for someone to remove all the SSE shaders, and make SSE the same as Oldrim. Sorry if this is a dumb question, I'm not a programmer. It's just that despite SSE improved vanilla graphics vs LE, none of that matters since the end result is LE will look better because it allows you more freedom to add graphical improvements through ENB.
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Re: TES Skyrim SE 0.409
Hey Boris! Thanks for the updates!
Though after the cloud shadow fix, there's a bug with the hair which causes it to light like this. Any fix for this?
https://imgur.com/a/cfoDeW8
Though after the cloud shadow fix, there's a bug with the hair which causes it to light like this. Any fix for this?
https://imgur.com/a/cfoDeW8
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Re: TES Skyrim SE 0.409
I was wondering - is there any update regarding the interior underwater caustics ?
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Re: TES Skyrim SE 0.409
Darkice_SFDM
If you mean replace SE shaders with LE ones, this is impossible not by amount of work, but by everything.
Nomad0619
I dont know what hair it is and at which conditions it is buggy.
Anubis
No and never be.
If you mean replace SE shaders with LE ones, this is impossible not by amount of work, but by everything.
Nomad0619
I dont know what hair it is and at which conditions it is buggy.
Anubis
No and never be.
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Re: TES Skyrim SE 0.409
Ok, I was just asking because you said in January 20 that you will experiment with interior underwater caustics in old Skyrim first, then, if get them working correctly, try to implement into the SE.
Did these experiments fail ?
Did these experiments fail ?