TES Skyrim SE 0.409

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim SE 0.409

The Elder Scrolls Skyrim SE (SSE)

Added FogColorFilter and FogColorFilterAmount parameters to [ENVIRONMENT] category the same as in old Skyrim version of the mod.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 48
Joined: 28 Jan 2019, 01:44

Re: TES Skyrim SE 0.409

Boris you are the man. Thank you so much! Much love

Offline
*master*
Posts: 171
Joined: 01 Feb 2013, 07:45

Re: TES Skyrim SE 0.409

Hey boris thank you for the update. The only thing I found was that the clouds of the map are pitch black.

ENB on

https://imgur.com/oxGXiLd

ENB off

https://imgur.com/RKT4wDj

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.409

Okay, that could be tricky to fix, i'll check them.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.409

Version updated, download again
Fixed black clouds in the world map
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 5
Joined: 17 Feb 2020, 12:01

Re: TES Skyrim SE 0.409

Two updates in less than a week amazing!

I have a question, sorry if this has been answered before. I often see when people ask for features from the LE version of ENB, you explain why it's impossible to do because of the complexity of SSE shaders ect. So I was wondering if it was possible for someone to remove all the SSE shaders, and make SSE the same as Oldrim. Sorry if this is a dumb question, I'm not a programmer. It's just that despite SSE improved vanilla graphics vs LE, none of that matters since the end result is LE will look better because it allows you more freedom to add graphical improvements through ENB.

Offline
Posts: 27
Joined: 19 Feb 2019, 15:27

Re: TES Skyrim SE 0.409

Hey Boris! Thanks for the updates!

Though after the cloud shadow fix, there's a bug with the hair which causes it to light like this. Any fix for this?

https://imgur.com/a/cfoDeW8

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.409

I was wondering - is there any update regarding the interior underwater caustics ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17524
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.409

Darkice_SFDM
If you mean replace SE shaders with LE ones, this is impossible not by amount of work, but by everything.

Nomad0619
I dont know what hair it is and at which conditions it is buggy.

Anubis
No and never be.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.409

Ok, I was just asking because you said in January 20 that you will experiment with interior underwater caustics in old Skyrim first, then, if get them working correctly, try to implement into the SE.

Did these experiments fail ?
Post Reply