Fallout 3 / New Vegas 0.405

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Re: Fallout 3 / New Vegas 0.405

on topic of detailed shadows, they have a strange effect when applied to meshes with alpha blending enabled, such as 0006C608, vwindow01 (use player.placeatme 0006C608 somewhere on the mojave wasteland exterior to see it against the daytime sky from both directions).
a sheet of transparent glass that's normal on one side and very dark on another, or with a weather mod (https://www.nexusmods.com/newvegas/mods/52037) the sky starts leaving artifacts when you move the camera on the said darker side.

vanilla:
https://i.imgur.com/Z9bNR90.png
vanilla+enb with detailed shadow:
https://i.imgur.com/FrPLAYJ.png
weather mod+enb:
https://i.imgur.com/p5OAhph.png

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Re: Fallout 3 / New Vegas 0.405

Thanks for report, but i don't have way to fix it. Dark side is shadowed, so not a bug. It's "ghosting" of the sky is a bug, it happens because albedo texture (which used for applying detailed shadows) do not have sky rendered to it. I can only replace that bug with black sky, but it will produce some bugs with ssil close to the sky on the screen.
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Re: Fallout 3 / New Vegas 0.405

would selectively disabling the effect for meshes that have alpha blending work, or is it impossible to detect those reliably?

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Re: Fallout 3 / New Vegas 0.405

Effect is not per object, but applied almost at the end of scene rendering, so to make it invisible for some object require object itself to not be rendered to depth. Or to draw it separately to mask and then by such mask reduce distant shadows. I don't know how to fix it now and if i can without negative effects.
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Re: Fallout 3 / New Vegas 0.405

Just a couple long-standing bugs to report. This is with an AMD Vega 56, and have seen these bugs even on my older GPU, the HD 7850.

Mister Handy & Mister Gutsy NPCs have a heat distortion effect around their legs. With ENB disabled, it looks fine. With ENB enabled, it ignores the depth buffer and overlays on top of everything. Image to demonstrate: https://i.imgur.com/OjH0DfK.png

If you open the console and type in REPCONNHeadquarters you will see a Mister Handy, and can see the bug.

Another bug: Ambient Occlusion ignores transparency, it's overlaid on top of fog and transparent decals. It's very obvious with strong AO settings, like in my preset: https://www.nexusmods.com/newvegas/mods/64831#
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Re: Fallout 3 / New Vegas 0.405

Ao issue is unfixable, because game dont have right sorting of transparent objects to apply ao before they are drawn. That robots were reported many times, i dont remember now why skipped, but there is a reason.
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Re: Fallout 3 / New Vegas 0.405

Now that I think about it, I remember you telling me that years ago. It's been a wee while.

There is a way to change the Alpha Test Threshold values for meshes, which reduces the AO present on transparent meshes. I used a conservative value for the hairs in-game, and reduced the visual artifacting for them: https://www.nexusmods.com/newvegas/mods/64652

If it has to be done via the meshes, like the particle patch, I'll take a look at making an xEdit script for this. Lost the one Zilav made, since AFKMods was shut down.
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Re: Fallout 3 / New Vegas 0.405

This can't help, because too many meshes need to be changed from alpha blend to alpha test only. If i remember, even some decals at the buildings have this problem. You can try to fix just for yourself something most annoying, but that's just for your game, while tons of mods exist which bring this problem back.
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