Ok, so how you have a blur effect in the background? I thought the name is DoF for this effect :XUnreal Warfare wrote:
Gentlemen I am not using any Depth of Field file with Opethfeldts configuration. Neither am I using any Depth of Field mods.
TES Skyrim
- Author
- Message
-
Offline
- Posts: 14
- Joined: 08 Jun 2012, 19:48
Re: TES Skyrim
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Skyrim
I sometimes get the feeling no one reads my posts
You can get a vanilla DOF effect by going to menu and then typing 'tm'.
Hit TAB for instance and then go to console and type 'tm' (toggle menus). Voila: DOF.
You can get a vanilla DOF effect by going to menu and then typing 'tm'.
Hit TAB for instance and then go to console and type 'tm' (toggle menus). Voila: DOF.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *master*
- Posts: 116
- Joined: 13 Apr 2012, 19:27
Re: TES Skyrim
Holy crap guys!
These screens are amazing
These screens are amazing
-
Offline
- *master*
- Posts: 116
- Joined: 13 Apr 2012, 19:27
-
Offline
- *master*
- Posts: 208
- Joined: 20 Apr 2012, 05:52
Re: TES Skyrim
Evo: Nice shots, especially Mehrunes Dagon shrine.
Fedorzzz: Great storyboard
I'm still reworking things so I can use Matso's new bloom code, pretty happy with the results so far (changed quite a bit in my settings--as someone said the bloom is quite strong naturally so had to adjust as I was already using strong bloom/lighting with modified parameters).
A few shots after tweaking:
Fedorzzz: Great storyboard
I'm still reworking things so I can use Matso's new bloom code, pretty happy with the results so far (changed quite a bit in my settings--as someone said the bloom is quite strong naturally so had to adjust as I was already using strong bloom/lighting with modified parameters).
A few shots after tweaking:
-
Offline
- *master*
- Posts: 184
- Joined: 06 Jan 2012, 06:00
Re: TES Skyrim
I agree with you Kalicola, bethesda artists did a great job with the world, like if most details, textures, etc were hand placed with care, even third person view looks good now. Now vanilla shaders are a different thing :?
MrBaracu: First you have to replace enbeffectprepass.fx because I didn't include any DOF effect, take it from other config with DOF that you like, then enable it in enbseries.ini. Now to complement Midhras, that blur background from UW pics are made using TAB to open the menu and TM command (in console) to hide the hud, this is static and only work for screenshots.
MrBaracu: First you have to replace enbeffectprepass.fx because I didn't include any DOF effect, take it from other config with DOF that you like, then enable it in enbseries.ini. Now to complement Midhras, that blur background from UW pics are made using TAB to open the menu and TM command (in console) to hide the hud, this is static and only work for screenshots.
_________________
Opethfeldt ENB v7
Opethfeldt ENB v7
-
Offline
- Posts: 13
- Joined: 09 Jun 2012, 04:54
-
Offline
- *master*
- Posts: 116
- Joined: 13 Apr 2012, 19:27
Re: TES Skyrim
Thanks obblivion! Such comments are always great
This is my custom preset.
This is my custom preset.
-
Offline
- Posts: 87
- Joined: 10 May 2012, 05:53
- Location: South America - VE
Re: TES Skyrim
Hi everyone
as usual, nice screenshots guys.
Take care all.
as usual, nice screenshots guys.
Take care all.