[WETSURFACES] parameters designed as generic feature which works as any other effect always (and can be per weather applied). Few parameters of that category are global, like enabling cubemap thing, cause [RAINWETSURFACES] use the same shader. To simplify presets for users who can't make weather system, [RAINWETSURFACES] is made, it detects rain particles, apply fade-in and fade-out when they rendered or stop render, this factor is how much [RAINWETSURFACES] and [WETSURFACES] mixed. If [WETSURFACES] are zeroed, then .... oh, maybe i forgot to disable those parameters if EnableWetSurfaces are off, but EnableRainWetSurfaces are on. Let me check.
About weapons, i doubt there is any fix possible, except to skip everything by distance factor, which will change visuals a lot.
TES Skyrim SE 0.415
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.415
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.415
Version updated, download again
Made [RAINWETSURFACES] work independently without need to be EnableWetSurfaces=true.
Made [RAINWETSURFACES] work independently without need to be EnableWetSurfaces=true.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 40
- Joined: 02 Sep 2018, 10:41
- Location: China,Shanghai
Re: TES Skyrim SE 0.415
Hello,thanks for the new feature,always the gorgeous work!
Edit:hope that here's a good solution for the weapon issue.
Edit:hope that here's a good solution for the weapon issue.
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE 0.415
Boris -- thanks for the clarifications and for the update
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- Posts: 52
- Joined: 05 Apr 2018, 16:33
Re: TES Skyrim SE 0.415
Thank you for the new wetness effect, it looks really amazing!
Especially during rainy nights: Before -> After
Especially during rainy nights: Before -> After
_________________
Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc...
Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.
Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc...
Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.
-
Offline
- Posts: 36
- Joined: 04 Jan 2020, 15:54
Re: TES Skyrim SE 0.415
Hell I still can't get this working on Rudy's (Obsidian Weathers), latest version.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.415
This is how first person objects actually looks like at the stage before transparent objects are rendered. I have no idea how to exclude them from reflection, their depth is not a factor, background clear color as filtering will make many false "holes" everywhere for objects with same color. Drawing to mask is complicated cause i dont know where they are or where usual objects.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE 0.415
With a cube map, the wet effect looks O.K., but this is avaliable only for exteriors.
Is it possible to fix this double reflection amount for hair?
Is it possible to fix this double reflection amount for hair?
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.415
Cubemap is from the game own cubemap which used for water (just converted to glossy one), of course it do not exist interiors, it's game limitation. Regarding hairs, reflection is applied the same time for everything (but range limited), so any difference means hair is not body part and use generic wetness parameters which are different to body parameters in your tweaks. I cant push hairs to body mask without introducing bugs on them with sss, i think.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE 0.415
In my game they react to body reflection and normal reflaction values. And unfortunately even in the latest version I have to have WetSurfaces turned on, to see RainWetSurfaces. Maybe it's because I'm using a pack with old shaders from the game.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram