Boris fixed these annoying problems with SSR in the interiors, so I thought that this wet effect can be used to improve this ridiculous SSR from Bethesda, which hardly works and simulating the Fresnel effect.
Some on/off comparative screenshots.
Unfortunately, we cannot use the specular map in the SE version, so all materials reflect the same.
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Am I right?
Why can't we use the specular map? Because how enb works with that effect or because textures are used interior and exterior?
Some textures are only used interior. Would take a lot of time to make separate sets. Did it in some cases for my skyrim.
In old skyrim mod render specular map from objects together with normal, albedo and some other things. In skyrim se this specular map not rendered, because it's much harder to patch all shaders to output this data and need lot of time. Plus it's wasting of performance, because no free color channel available, so need to attach new texture just for this thing.
Upload the images to an image sharing site and use the img tags in your post to share. Most people use imgur or flickr and they both work great. Attaching to the post is not allowed.