Thanks Pfuscher
Boris fixed these annoying problems with SSR in the interiors, so I thought that this wet effect can be used to improve this ridiculous SSR from Bethesda, which hardly works and simulating the Fresnel effect.
Some on/off comparative screenshots.
Unfortunately, we cannot use the specular map in the SE version, so all materials reflect the same.
off
on
off
on
off
on
off
on
off
on
off
on
off
on
Am I right?
TES Skyrim SE
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Why can't we use the specular map? Because how enb works with that effect or because textures are used interior and exterior?
Some textures are only used interior. Would take a lot of time to make separate sets. Did it in some cases for my skyrim.
Some textures are only used interior. Would take a lot of time to make separate sets. Did it in some cases for my skyrim.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE
In old skyrim mod render specular map from objects together with normal, albedo and some other things. In skyrim se this specular map not rendered, because it's much harder to patch all shaders to output this data and need lot of time. Plus it's wasting of performance, because no free color channel available, so need to attach new texture just for this thing.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 983
- Joined: 09 Dec 2012, 00:29
Re: TES Skyrim SE
In general, it looks good even without a specular map, sometimes you can only see the reflections on the carpets
Just a few more screens:
off
on
off
on
off
on
off
on
off
on
off
on
Just a few more screens:
off
on
off
on
off
on
off
on
off
on
off
on
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: TES Skyrim SE
jesus! I haven't played Skyrim in years outside of VR. Those shots are amazing.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- Posts: 36
- Joined: 04 Jan 2020, 15:54
Re: TES Skyrim SE
Cubemap disabled -- reflectivity reasonably high.
-
Offline
- Posts: 66
- Joined: 08 May 2014, 00:00
Re: TES Skyrim SE
Nice shots everyone. I'm just getting back into Skyrim and working on a custom preset. What's the preferred method for sharing images?
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE
Upload the images to an image sharing site and use the img tags in your post to share. Most people use imgur or flickr and they both work great. Attaching to the post is not allowed.
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Cmon guys, cant be that only Guzio has some new screens. Show some ingame
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE
Sorry, too busy creating stuff!