Out of the Cold
Moonshine Beauty
Amplified Eyes
TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
@CruNcher: The moonshine one is out of this world and beyond CGI.
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- *sensei*
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- Joined: 28 Dec 2011, 08:14
Re: TES Skyrim
Unreal Warfare>>>
Very Impressive work !!!
EvoFq3o0>>>
Glad to see you my friend and I just love your new picture set.
Very Well Done!!!
T.A.Z >>>
What can I say, Just Beautiful and without any doubts Amazing pics!!!
CruNcher>>>
Here is other quickly taken pics with her.
jpg[/img][/url]
[url=http
Very Impressive work !!!
EvoFq3o0>>>
Glad to see you my friend and I just love your new picture set.
Very Well Done!!!
T.A.Z >>>
What can I say, Just Beautiful and without any doubts Amazing pics!!!
CruNcher>>>
I wouldn't say they have anything similar rather then hair style. That char you found somewhere looks like bad designed TF2 character rather then real human being in the other hand my latest char looks like a real women, and the differences are easy to see . You probably missed my post where was shown progression of this character.overall she also has big comparable parts with the character from the above user
wait Gionight are you maboll ? http://skyrim.nexusmods.com/images/48632
though i guess rather the use of the same face data set makes them look almost like being twins
Here is other quickly taken pics with her.
jpg[/img][/url]
[url=http
Last edited by Gionight on 29 Jun 2012, 22:28, edited 2 times in total.
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Re: TES Skyrim
Twins
Shadow, Lod, AO Debug
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- Posts: 18
- Joined: 30 May 2012, 03:54
Re: TES Skyrim
Haints:
I would try turning down AmountNight under Bloom in the enbseries.txt.
I would try turning down AmountNight under Bloom in the enbseries.txt.
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- *sensei*
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Re: TES Skyrim
Long time lurker, admiring the impressive shots by all and learning tons along the way. I do have a config in the works, very much a work in progress. A few preliminary shots.
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- *master*
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Re: TES Skyrim
First off, I have to ask a question regarding those using Matso's new bloom: Is anyone else encountered occasional transparency SSAO issues? His enb doesn't use any ssao (wondering if bloom can affect ssao? I know nothing of code or what all is controlled by what or where) and since changing I'll encounter random faint black lines that correspond with ssao placement behind objects. Its temporary and not overly common--but never encountered it till made the switch (not sure if ever has happened before quite a few alt tab alterations--for me anyways it seems to cause numerous issues at times with as much tweaking as I do and constantly jumping back and forth, could be computer related as well though but just grasping at straws trying to look in to the cause).
Just curious if maybe its a known issue or just something with my settings--I don't use much ssao anyways and haven't changed/disabled it yet to see if it fixes it (but know it is ssao/il related as only thing that 'bleeds through' objects causing transparency--well maybe not causing it but its always the object behind transparent objects). Hopefully its a personal issue and simple setting change can fix it but had to ask
Dinkledorf: Welcome and fantastic lighting and shine on the armor (I have a 'thing' for good lighting...).
Cruncher: Love the character and great lighting/color
Gionight: I've got to ask... what post process are you using? Just have always loved the color and lighting in your enb.
Reworking nights, have it about right now (thankfully... still some subsurfacescatter tweaking left but shouldn't take long to iron that out, hopefully). Side effect of past few days with Matso's new code and heavy adjustments... fantastic, somewhat surreal, sunsets (although gradients/clouds need to be altered a little more too... so much still to do but its changed drastically for the better). Just some boring lighting comparisons to start to warm up for my new desktop background (probably my favorite shot I've taken in quite a while... was using 1.12 at the time though so no sun rays--just find it faster to tweak with before changing over to play). Was just pleasantly surprised as was spending most of my time inside tweaking for it before coming above ground--I excite easily sometimes over small things
Sorry for excitability, late at night and instead of winding down I get more energy before crashing (And I ramble... as mentioned quite a few times) Really hope ssao/transparency issue I'm experiencing is something simple and hopefully caused by my settings/alt tabbing/pc as its a pain and rather not share it.
Just curious if maybe its a known issue or just something with my settings--I don't use much ssao anyways and haven't changed/disabled it yet to see if it fixes it (but know it is ssao/il related as only thing that 'bleeds through' objects causing transparency--well maybe not causing it but its always the object behind transparent objects). Hopefully its a personal issue and simple setting change can fix it but had to ask
Dinkledorf: Welcome and fantastic lighting and shine on the armor (I have a 'thing' for good lighting...).
Cruncher: Love the character and great lighting/color
Gionight: I've got to ask... what post process are you using? Just have always loved the color and lighting in your enb.
Reworking nights, have it about right now (thankfully... still some subsurfacescatter tweaking left but shouldn't take long to iron that out, hopefully). Side effect of past few days with Matso's new code and heavy adjustments... fantastic, somewhat surreal, sunsets (although gradients/clouds need to be altered a little more too... so much still to do but its changed drastically for the better). Just some boring lighting comparisons to start to warm up for my new desktop background (probably my favorite shot I've taken in quite a while... was using 1.12 at the time though so no sun rays--just find it faster to tweak with before changing over to play). Was just pleasantly surprised as was spending most of my time inside tweaking for it before coming above ground--I excite easily sometimes over small things
Sorry for excitability, late at night and instead of winding down I get more energy before crashing (And I ramble... as mentioned quite a few times) Really hope ssao/transparency issue I'm experiencing is something simple and hopefully caused by my settings/alt tabbing/pc as its a pain and rather not share it.
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Re: TES Skyrim
MetallicAcid wrote:Thanks obblivion! Such comments are always great
This is my custom preset.
Would you mind uploading it? The colors and contrast are really calm and quiet, and it seems very good(Uh, lack of English vocab!)!
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Re: TES Skyrim
Something offtopic but if you on the search for the most realistic Lightning watch this http://www.youtube.com/watch?v=dzAVAkmGhSc
What do you guys think of this Rendering Style ?
On the HD 2000 it was a pain but now i get it in Realtime on Nvidia and i still find it very appealing, for environment rendering i will port my character work and see how that turns out on it and yeah it feels way different then any other rendering i saw yet though im a feeling guy and work with those and cant explain why exactly, definitely the saturation contrast and AO that's for sure personally i find the depth of it very unique also compared to most "flat" rendering styles i saw so far (though still very hard to explain for me why i prefer it)
Maybe also because i can't remember to ever have seen such a approach in a Game yet, not 100% correct actually Alan Wake partly had the same Depth Feeling in some Scenes, it might be the blur layer and intensity i gonna experiment with that
What do you guys think of this Rendering Style ?
On the HD 2000 it was a pain but now i get it in Realtime on Nvidia and i still find it very appealing, for environment rendering i will port my character work and see how that turns out on it and yeah it feels way different then any other rendering i saw yet though im a feeling guy and work with those and cant explain why exactly, definitely the saturation contrast and AO that's for sure personally i find the depth of it very unique also compared to most "flat" rendering styles i saw so far (though still very hard to explain for me why i prefer it)
Maybe also because i can't remember to ever have seen such a approach in a Game yet, not 100% correct actually Alan Wake partly had the same Depth Feeling in some Scenes, it might be the blur layer and intensity i gonna experiment with that
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard