About the wet effects bug with weapon drawn in first person view in interiors - I noticed that the bug disappears when I turn my character invisible with a spell. (or translucent - barely visible)
So, is it maybe possible to make the ENB read that character is invisible all the time when in first person ? (even when character in not invisible)
This would solve the bug.
TES Skyrim SE 0.415
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Re: TES Skyrim SE 0.415
I've been having this issue where... where exactly do I download this, where is the download link?
I keep trying to install ENBSeries but can't find where to install it at all. I've tried Youtube, but when I go to the link in Youtube it redirects me to the main website. I know this is a very dumb question, but I would love to use this, but I have no idea where to download it, I thought if I made an account I might see a "hidden attachment" but I've searched your post and all I see is you saying it's out and people saying they're using it without a link to the download.
I keep trying to install ENBSeries but can't find where to install it at all. I've tried Youtube, but when I go to the link in Youtube it redirects me to the main website. I know this is a very dumb question, but I would love to use this, but I have no idea where to download it, I thought if I made an account I might see a "hidden attachment" but I've searched your post and all I see is you saying it's out and people saying they're using it without a link to the download.
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Re: TES Skyrim SE 0.415
Looking amazing. Didn't realize this effect works in interiors! Still waiting for you to release those magnificent Dwemer metal texturesGuzio wrote:So, the new effect in Dwemer Ruins. It definitely adds a nice touch to lighting and materials. I raised reflection a little, for this video.
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Re: TES Skyrim SE 0.415
erwynne
Go to enbdev.com > News > Download > TES Skyrim SE > click on "v0.415" > click on the arrow at the bottom of the page.
Go to enbdev.com > News > Download > TES Skyrim SE > click on "v0.415" > click on the arrow at the bottom of the page.
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Re: TES Skyrim SE 0.415
Boris could we please get some quality settings for the new wet effects?
Set the antialiasing quality to 2 already, but my game always crashes due to vram limitation on my geforce 970 after a few seconds.
Set the antialiasing quality to 2 already, but my game always crashes due to vram limitation on my geforce 970 after a few seconds.
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Re: TES Skyrim SE 0.415
Effect costs only 10 mb of vram, it must be a bug.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.415
Pfuscher
When you will have enough time, pm me, need many test builds to test reason of crash.
When you will have enough time, pm me, need many test builds to test reason of crash.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.415
Works just fine for me, no crashes whatsoever (I have a 980 ti with 6GB VRAM though...)
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Re: TES Skyrim SE 0.415
10mb, ok then I must have done something else wrong.
It's always something when I forgot that I did change a thing that day.
Maybe I saved a texture in the wrong file format that is used like everywhere.
I'll pm you, when I got my Skyrim back to running, don't want to bother you with my broken setup.
Using TK enb from that chinese site.
It's always something when I forgot that I did change a thing that day.
Maybe I saved a texture in the wrong file format that is used like everywhere.
I'll pm you, when I got my Skyrim back to running, don't want to bother you with my broken setup.
Using TK enb from that chinese site.
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Re: TES Skyrim SE 0.415
I found a strange thing- there are some white lines between stones and they are blinking fast. Location - Hall Of The Dead entrance in Windhelm.
These white lines are caused by AmbientOcclusion and they disappear if I turn off the AmbientOcclusion completely or turn off all the optuions under it and set most of the values to minimum.
EDIT: found another thing related to the AmbientOcclusion:
Location: Yngvild (probably other ice surfaces too) I'm usin Deadly Spell Impacts mod and with AmbientOcclusion enabled there are squares around impacts. More exactly - ILAmountInterior is the setting that has influence to this.
(I know - it's probably mod problem, but if this can be corrected without messing up something else, would be great)
These white lines are caused by AmbientOcclusion and they disappear if I turn off the AmbientOcclusion completely or turn off all the optuions under it and set most of the values to minimum.
EDIT: found another thing related to the AmbientOcclusion:
Location: Yngvild (probably other ice surfaces too) I'm usin Deadly Spell Impacts mod and with AmbientOcclusion enabled there are squares around impacts. More exactly - ILAmountInterior is the setting that has influence to this.
(I know - it's probably mod problem, but if this can be corrected without messing up something else, would be great)