On a more general plan, as always, any effect will benefit from the other ones settings and quality. Once all features correctly set, rainwet and wet surfaces effects allow to achieve really great rendering.
And as always, I would ask for even more quality for any feature
I guess many of us already played Skyrim with enough high FPS.
If I still boot this game, it's only for using ENB features to their fullest.
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Well, i'm going to try again if this works on your side.
It's weird :?:
I wouldn't mind the fps drop if it went from 60 (which is the max for my pc and which I consistently get in interiors) to 50.
But there are places in Skyrim with high vegetation+objects density where my framerate can even drop to 30, and I wouldn't like it to drop to 20 when it rains it such places (under 30 even the trees stop swinging).
Anyway, the ability to choose is always the best feature.
If someone don't use these new effects (rain wetness and wet effect), is it better to disable automatic normals generation for grass by Enb (performance)?
Yes. But this depends from ssao/ssil and ibl, maybe someone prefer these effects with normals.
Is it better to make normals for grass as a textures, or leave generating them for Enb?
Normals as textures are technically impossible for instanced grass in this game.
KiranDovahkiin
60->50 fps is 4.9 times faster than 30->20. And this effect is not so slow, it can't be slower than ssao at all.
KiranDovahkiin wrote:I wouldn't mind the fps drop if it went from 60 (which is the max for my pc and which I consistently get in interiors) to 50.
But there are places in Skyrim with high vegetation+objects density where my framerate can even drop to 30, and I wouldn't like it to drop to 20 when it rains it such places (under 30 even the trees stop swinging).
Anyway, the ability to choose is always the best feature.
Sure.
But I wouldn’t want Boris to discard too many development ideas for performance reasons.
I agree on the ability to choose.
Precisely, the more complains, the less choices.
I wouldn’t be in Boris’s socks, I think he had more headaches when envisioning users reactions than when modding this game.
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C'mon, this effect can't be faster, i already optimized it a lot in previous update by changing textures from 64 bit to 32 compressed and full screen to 1024*1024. It's not computed for sky area of the screen and if distance is bigger than around 200 meters from camera. Sacrificing antialiasing is only possible way, but it will look very ugly with many noise. I dont know what kind of screen resolution and slow videocard should be to have big fps drop with this effect.
Boris don't worry, the effect is beautiful and I'm sure you have done your best, as usual, and that many people will use it. This is just my personal choice, you just keep up the good work.
Btw, my pc's specs, just for the sake of information: Core i7-4790 3.60 Ghz, 16 Gb RAM, GeForce GTX 970 4 Gb VRAM, 1920x1080 resolution. Not the best, not the worst.
ENBSeries wrote:C'mon, this effect can't be faster, i already optimized it a lot in previous update by changing textures from 64 bit to 32 compressed and full screen to 1024*1024. It's not computed for sky area of the screen and if distance is bigger than around 200 meters from camera. Sacrificing antialiasing is only possible way, but it will look very ugly with many noise. I dont know what kind of screen resolution and slow videocard should be to have big fps drop with this effect.
I would rather ask you to go back to 64 bit uncompressed and full screen !
_________________ Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop