Okay, found what the problem is. I add extra render targets to output albedo and subsurface scattering mask from every rendered object, but with bEnableImprovedSnow=1 game add it's own extra render target to one of these slots which i use. Okay, will try to fix, but not sure if it will be free by performance for videocards with 128 bit or less memory.
rcdcce
mindflux
Fog parameters modify it from sky gradient horizon color. This was requested feature.
TES Skyrim SE 0.415
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Re: TES Skyrim SE 0.415
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Re: TES Skyrim SE 0.415
I dont know what to do about bEnableImprovedSnow=1 thing. Bugs are generated by game even without mod and very much visible in that interior hall of the dead, "snow" areas flickering (with mod it's getting even worse), closer to the ceiling pixelation bugs occur which looks like some low resolution overlay similar to blur applied, but some of it's pixels are black. This is much mure visible when mod used, but still there without mod installed. Also black areas of the wet surfaces, in the middle of screen mostly, means negative values of some pixels of the screen caused by that snow. Fixed that by clamping colors for wet surfaces, but for every object which generate negative values its complicated to fix, need time to think how patch them all.
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Re: TES Skyrim SE 0.415
Version updated, download again
Fixed compatibility with bEnableImprovedSnow=1, fixed black areas when improved snow enabled, including for wet surfaces effect. Most likely this will solve problems for users who failed to have wet surfaces properly working.
Fixed compatibility with bEnableImprovedSnow=1, fixed black areas when improved snow enabled, including for wet surfaces effect. Most likely this will solve problems for users who failed to have wet surfaces properly working.
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Re: TES Skyrim SE 0.415
Thanks ! Seems to be ok now.
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Re: TES Skyrim SE 0.415
Greetings Boris,
Can you add Curves to the Ambient Lighting under the [ENVIRONMENT] tab?
Sincerely
Jim Malone
Can you add Curves to the Ambient Lighting under the [ENVIRONMENT] tab?
Sincerely
Jim Malone
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Re: TES Skyrim SE 0.415
This parameter is result of mistake, skyrim ambient colors almost all wrong, so applying to wrong color will make things worse. It stays in old skyrim version to keep compatibility with existing presets.
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Re: TES Skyrim SE 0.415
It reminded me of one thing. Is the desaturation of the ambient light working correctly in SE?
I can't get rid of this orange light from below, which some of the weather mods use during sunny weather. For me, an attempt at ambient light desaturation always ends in a something like warm orange instead of neutral white.
I can't get rid of this orange light from below, which some of the weather mods use during sunny weather. For me, an attempt at ambient light desaturation always ends in a something like warm orange instead of neutral white.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
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Re: TES Skyrim SE 0.415
I dont know weather which have too much different bottom color to test it, but i dont see any problem for usual weathers to desaturate.
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Re: TES Skyrim SE 0.415
Did we find a solution to the interior first person weapons drawn reflection bug?