No idea about spells, hope someone else can answer how to patch them.
Wet surfaces for rain activated automatically when rain particles are rendered, but with delay to fade-in and fade-out this effect. So to see it, you should force rainy weather. In general both wet surfaces and rain wet surfaces turn off if reflectionamount*** parameters are 0, so you need increase them (0 by default).
TES Skyrim 0.414
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Re: TES Skyrim 0.414
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Re: TES Skyrim 0.414
Set both effects to true in enbseries.ini first, and also set RainFadeTime to the minimum (I think it's 5) to make the effect show sooner, and increase the reflection amount as Boris said. THEN launch the game, force a rainy weather and enjoy the show.zzjay wrote:Can someone exlpain why comple particle lights doesnt work well with alteration light spells... they just glow...
also i need help set up wetsurfaces...i dont know wher eam i suposed to check for changes...like i get the rain one should have rain weathers enabled ,right? but the othe rone? how does it work?
like it seems like you guys have it on by default,but i don't...i dont know how to tweak it parameters,because i dont know how to trigger the effect
Ciao dall'Italia!
EDIT: RainWetSurfaces works when it rains, WetSurfaces works, for example, when your character comes out of the water.
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Re: TES Skyrim 0.414
Nope, there is no game data to detect which character entered water and how deep, even for player character. Wet surfaces applied in all cases except rain and they turn off when camera go underwater (but not turn off if camera is half underwater).WetSurfaces works, for example, when your character comes out of the water.
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Re: TES Skyrim 0.414
I swear I saw something like that during my tests, but I must have been dreaming. :mrgreen:
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Re: TES Skyrim 0.414
Believe me, i tried to make that thing, but it's just need game sources to not produce bugs.
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Re: TES Skyrim 0.414
Boris,
Could you do a GameCubemapIntensity parameter which would, well, control the intensity of the game cubemaps?
Could you do a GameCubemapIntensity parameter which would, well, control the intensity of the game cubemaps?
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Re: TES Skyrim 0.414
Then it will look wrong, cubemap and screen are same intensity and colors, they must remain the same both to blend together well. Cubemap is not effect, but areas outside of the screen when ray go too far.
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Re: TES Skyrim 0.414
Boris,
I meant the game cubemaps (the static ones that are on some objects in the vanilla game), not your wet surfaces cubemap.
I meant the game cubemaps (the static ones that are on some objects in the vanilla game), not your wet surfaces cubemap.
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Re: TES Skyrim 0.414
Oh. But i dont know where they are to test. Btw, why is that for? Can you give an example when it's wrong?
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Re: TES Skyrim 0.414
Well, it's not that they look wrong, because they don't look wrong, it's that I just want to disable them, because, well, they are static, generic cubemaps and they simply don't always look good because, well, they are static and generic.
They can be found on the ebony armor, dwarven armor, various bottles and probably most other things that are supposed to be really shiny.
They can be found on the ebony armor, dwarven armor, various bottles and probably most other things that are supposed to be really shiny.