TES Skyrim SE 0.415

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.415

I need savegame for interiors with water, no idea where to find such places.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.415

Modded Skyrim savegames will not work in someone else's computer. Too many differences and mod dependencies in savegames.

But this water thing is a problem in every Dwemer ruin or cave interior with water.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.415

I dont know game, so i can't find water. So i can't help.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.415

I've been testing in the cave near Riverwood, "coc EmbershardMine01" will take you there. But that's indeed fog that doesn't play nicely with vanilla water.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.415

I'm using Pure Waters mod, not vanilla, but I have tried with other water mods and vanilla too - all have the same problem. Interior waters are too bright with ENB.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.415

Some water mods show this issue more pronounced than others but true, after some distance this problem will appear, vanilla water or not. As far as I know the only way to currently prevent is to increase either the water or weather fog distance, make it much darker or disable it completely. That works somewhat for small spaces like the Embershard Mine but I guess not so much for something like the Dwemer ruins with vast spaces you mentioned.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.415

That water is not handled by the mod at all, it looks the same as vanilla (just fog is tweaked and waves amplitude). So most likely ambient color is decreased in [environment] so everything looks darker, while water remain the same. Some time ago i said that applying some fake brightness to water will make it look wrong (too dark or too bright) at different conditions like weather, time of the day. It must be controlled somehow globally, synced to other parameters. But there are so many waters in the game, i can't patch them all, so if i touch too much serious, difference between patched or vanilla waters will be very much visible. So it must be some generic factor which already exist in water shaders. Maybe it is because cubemap is fixed by the mod, so not turns to black? I cant have similar result probably because EmbershardMine01 distance to water is not big enough, so need different location, suitable for testing.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE 0.415

It's is synced, the game mixes environment fog colors with the water fog colors. Not entirely sure why it looks even brighter with the mod enabled, though.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.415

One place to observe this problem is Arkngthamz (https://elderscrolls.fandom.com/wiki/Arkngthamz)

"coc DLC1Arkngthamz01"

It's a huge underground cave and Dwemer ruins network with many places where to observe interior water from far.

(waterfalls are affected too, not just horizontal water)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.415

https://imgur.com/a/xWPa9Ex i don't see any difference with mod active or not.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply