Fallout 4 0.399

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
Posts: 27
Joined: 02 Jan 2015, 17:58

Re: Fallout 4 0.399

True. Vanilla game applies a wet effect when it rains, but it uses static cubemaps.

Doesn't your new wet effects in Skyrim use a dynamic cubemap of sorts? Or have I misunderstood? Is it SSR I'm seeing in the screenshots and in Guzios videos?

I guess what I'm asking is if dynamic cubemaps are possible in Fallout 4? And if these could be applied anywhere the game uses static cubemaps.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

I did wet surfaces because one user requested around 2 months ago and he showed screenshot from Fallout 4 with this effect on the bodies as reference. So it must be there.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 27
Joined: 02 Jan 2015, 17:58

Re: Fallout 4 0.399

You know what, I think I have misunderstood. Ignore me.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

Okay
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

https://imgur.com/a/1Y2KPw6
wet surfaces in this game looks bad, because sky is not rendered in the moment when they must be applied, so reflection is black there. And it's not fantasy game, many surfaces are flat, so much simpler to notice this is just 1 sample cheap effect.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 27
Joined: 02 Jan 2015, 17:58

Re: Fallout 4 0.399

I see. Interesting.

Maybe the vanilla static cubemap could cover the black areas of the reflection? Then maybe they would work together to cover it all.

Thanks for trying anyway.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

There is no singe vanilla cubemap, game have array of them and they are picked up per pixel by unknown logic to me. Still not solve problem with flat surfaces, staying near buildings will have wrong result and good one already exist as game screen space reflection.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 27
Joined: 02 Jan 2015, 17:58

Re: Fallout 4 0.399

Yeah, true. Thanks for trying it out.

Offline
User avatar
*sensei*
Posts: 341
Joined: 27 Dec 2011, 21:33
Location: Poland, Gdańsk

Re: Fallout 4 0.399

Hey Boris, could you give us sun specular multiplier?
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 4 0.399

You mean just specular under [environment] category like other mods have? I'm not sure about just sun specular, it may be much harder than generic.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply