Oyama
Tried zoom, but it looks very annoying overlay centered to mouse cursor. Very quick make me want to vomit from desync of positions and sizes. I thought maybe place it to the bottom of the screen in constant position, but then it will cover something else, including mod editor. Making zoom transparent helps of course, but only when it's somewhere not close to cursor. It will take some time till i find more or less okay solution.
TES Skyrim 0.419
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.419
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Re: TES Skyrim 0.419
Okay. Take full time, if you ever find something that works decent. I know it’s not the subject that requires most attention from you, so thank you for taking a look at it.
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Re: TES Skyrim 0.419
What if you decouple UI from game rendering? You could maybe support super resolution directly - people have to restart game in order to change resolution or use third party software to resize the window. Would be cool to do this within the ENB window.
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Re: TES Skyrim 0.419
GUI of the mod is rendered not by individual window, but whole screen. So if i draw it to temporary texture and then scale it up, i will not have point relative to which scale. If to set it as left top corner of the screen, could help partially, but very easy to lose windows if
try to move them closer to edges
try to move them closer to edges
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Re: TES Skyrim 0.419
Can you add the ScreenshotFormat parameter to the Skyrim SE version?
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Re: TES Skyrim 0.419
Not sure, maybe. Don't remember if dx11 extention library have this feature and do not want to use other library to support png and jpg to increase size of binaries.
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Re: TES Skyrim 0.419
Anybody could help me to make this bug visible with my game? Somehow i need those lod trees as native game mod, if it's possible
viewtopic.php?f=21&t=7055
viewtopic.php?f=21&t=7055
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Re: TES Skyrim 0.419
I think it is not a bug caused by Vanilla. ... I have tried out a little bit longer time to mod SE I had found out, that DynDOLOD make trouble since the author Sheson has changed the plugins from ESP files to loose scripts. ... The same problem I have had on Oldrim! ... For this is the reason, that I use the latest version for Oldrim now with the older file constallation!
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Re: TES Skyrim 0.419
You can run DyndoLOD and only install the meshes and textures from it's output folder when it's done generating. The 3D trees are basically object LOD, so the .bto files should suffice, only setting everything up so it uses 3D trees instead of 2D billboards can be finicky at times. But you don't necessarily have to use the plugins and the SKSE stuff. Afaik those are required for the dynamic LOD but the static LOD works just fine if you only install the asset files. I have it like that as well because the .esp crashes my game for some reason at certain places.
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Re: TES Skyrim 0.419
I have also fixed issues in my (heavy) modded game in my BethINI based configurated self tweaked game INI files available on NEXUS which is a long time project there of mine! No joke, they are very stable and also produce a better design look!