Fallout 4 0.420
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.420
I need your fallout ini files then, maybe certain game video setting do this.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.420
Checked code which patch shaders, it can't be wrong. Very confused what could be the reason of the bug, there is nothing. Maybe you didn't update previous version till latest and issue is not from 0.420?
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Fallout 4 0.420
I just tried deleting my Fallout4.ini and Fallout4Prefs.ini and made the game generate fresh ones. Still crash.
I deleted all old enb files, and am just using the default ones from zip file.
I have pretty much no mods installed at the moment. Newest version of the game.
Weird.
I deleted all old enb files, and am just using the default ones from zip file.
I have pretty much no mods installed at the moment. Newest version of the game.
Weird.
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Re: Fallout 4 0.420
new version 0.420 works fine for me. no crashes.
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Ryzen 5900x, RTX 4090, 32GB RAM 3800mhz, Monitor: 144hz, 3440x1440, 1ms response time, GSync, HDR10. Games on a Samsung 980 PRO M.2 NVMe SSD.
Ryzen 5900x, RTX 4090, 32GB RAM 3800mhz, Monitor: 144hz, 3440x1440, 1ms response time, GSync, HDR10. Games on a Samsung 980 PRO M.2 NVMe SSD.
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Re: Fallout 4 0.420
Alright. Good to know. Something on my end then I guess.
I'll report back if I discover what is causing it.
I'll report back if I discover what is causing it.
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.420
Version updated, download again
Increased editor size for high resolutions of display. Added ScreenshotFormat parameter to enblocal.ini to switch bmp, png and jpg files.
Increased editor size for high resolutions of display. Added ScreenshotFormat parameter to enblocal.ini to switch bmp, png and jpg files.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Fallout 4 0.420
I got it working now. Not sure what changed, lol.
Sorry for the confusion.
Sorry for the confusion.
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- *sensei*
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Re: Fallout 4 0.420
Thank you very much for the update!
Is there any chance you could have replace the static, LDR cubemap textures with a dynamic, created on the fly, HDR values of sky and sun texture? It would be a huge improvement to the overall shading of the materials in the game.
Is there any chance you could have replace the static, LDR cubemap textures with a dynamic, created on the fly, HDR values of sky and sun texture? It would be a huge improvement to the overall shading of the materials in the game.
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OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
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Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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- *blah-blah-blah maniac*
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Offline
- *blah-blah-blah maniac*
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- Joined: 27 Dec 2011, 08:53
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Re: Fallout 4 0.420
Version updated, download again
Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.
Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7