TES Skyrim SE 0.421
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Re: TES Skyrim SE 0.421
That looks much better after the change. Thank you Boris.
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Re: TES Skyrim SE 0.421
Hello,Boris,I have two questions:
1.if you could add the length feature to RAYS category just like what you've done for LE version in 0.419;
2.is it possible to add a value parameter for detail shadow;
Besides,thanks for your every updates!
1.if you could add the length feature to RAYS category just like what you've done for LE version in 0.419;
2.is it possible to add a value parameter for detail shadow;
Besides,thanks for your every updates!
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.421
Value what?is it possible to add a value parameter for detail shadow
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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Re: TES Skyrim SE 0.421
Hi Boris.
The DetailedShadow appears to be ignoring the mesh "Cast_Shadows" and "Recieve_Shadows" settings.
I removed those from the face mesh hair and eyes, but ENB still cast shadows.
The DetailedShadow appears to be ignoring the mesh "Cast_Shadows" and "Recieve_Shadows" settings.
I removed those from the face mesh hair and eyes, but ENB still cast shadows.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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Re: TES Skyrim SE 0.421
Such things out of my control, shadows generated from depth and everything rendered to depth do have shadows and can't be skipped. If you want to remove shadowing, make object transparent, but then will lose some other effects on it, ssao for example.
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Re: TES Skyrim SE 0.421
oh,I meant that a "shadow Intensity" or "shadow power" parameter for detail shadow.
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Re: TES Skyrim SE 0.421
Shadow can't be transparent or can't have intensity, it binary thing and any attempt to ignore this bring bugs of lighting, why people often ask me such things? Tweaking only possible for penumbra area, but i can't give this under control, because detailed shadows will lose quality a lot, they are balance between performance and visual quality via penumbra manipulation to stop them be per pixel sharp and/or noisy.
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Re: TES Skyrim SE 0.421
okey,understand now, thanks for your reply.
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Re: TES Skyrim SE 0.421
For those who have issues with eyes when using complex lights and detailed shadow, Starsight Eyes on the Nexus fixes all these issues.
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- *sensei*
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Re: TES Skyrim SE 0.421
I fixed my character's eyes by putting 0.99999 alpha on the eye mesh. The Starsight Eyes mod will fix all eye types in-game.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE