TES Skyrim SE 0.421

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.421

The SSSbrightness controlled both outdoor and interior, and SSBrightnessInterior does nothing on my OrganicENB SE preset. I just downloaded it, and the d3d11.dll file has the May 10, 9:27 pm modified date.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

Did you set EnableSeparateInteriorParameters=true?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 14
Joined: 06 Dec 2018, 15:38

Re: TES Skyrim SE 0.421

skysan4298 wrote:The SSSbrightness controlled both outdoor and interior, and SSBrightnessInterior does nothing on my OrganicENB SE preset. I just downloaded it, and the d3d11.dll file has the May 10, 9:27 pm modified date.
I did a quick test with Rudy preset, although i didn't set EnableSeparateInteriorParameters=true, but it worked. Of course it applied both indoors and outdoors. It's really a nice way to reduce the excessive brigthness in bright weathers for lighter skin tones. Thanks Boris.

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.421

Doh! Silly me. The EnableSeparateInteriorParameters was false on my end.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
Posts: 88
Joined: 22 Nov 2019, 16:40

Re: TES Skyrim SE 0.421

Boris: I will run some more test today!

Edit: Finally got some results! It seems to be the cubemap? If its on Im getting the bugs, if its off everything looks good. Have a look at the images (I had to dress Lydia in a skimpy suit in order to "test properly. sorry... ;) )

Cubemap on; testvalues: 0, 1, 2, 3, 4, 5:
https://imgur.com/a/P7H4aNQ

Cubemap off; testvalues: 0, 1, 2, 3, 4, 5:
https://imgur.com/a/6IuC3df

Edit 2: just did one quick comparison more cubemap on vs off (testvalue 0):
https://imgur.com/a/1ybdJzZ

Offline
Posts: 88
Joined: 22 Nov 2019, 16:40

Re: TES Skyrim SE 0.421

Ok, Ill try it! Not quite sure what you mean by this "what values temporary variable 2 and 3 are set (mod set them when cubemap enabled)". Do you want the values from the weteffects-settings or something else?

Edit: new images with new testbuild: cubemap on; testvalue 0, 1, 2, 3, 4, 5:
https://imgur.com/a/nYBWLN8
Last edited by El Duderino on 11 May 2020, 10:10, edited 1 time in total.

Offline
Posts: 88
Joined: 22 Nov 2019, 16:40

Re: TES Skyrim SE 0.421

Ok, how do I do that...? Im guess its another command than just "Print screen"-button?
Edit: maybe I should run the game in "borderless" instead than fullscreen? In that case I should be able to take a screenshot of the editer aswell...
Edit: ah, silly me, I just looked at the png-screenshots, in the bmp-version the editor is present! Ill post some updated images!
Last edited by El Duderino on 11 May 2020, 10:18, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

https://imgur.com/a/GYH9reM
I assigned Del key in [INPUT] category for screenshots, it's KeyScreenshot=46
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 88
Joined: 22 Nov 2019, 16:40

Re: TES Skyrim SE 0.421

Will these do?
https://imgur.com/a/WxXHX8o

Didnt look like the values changed though, even though I made sure to click on "Apply settings" after 1, 2, 3 etc... But maybe thats ok?

Heres another with testvalue 5, the "bugs" are a lot more subtle now:
https://imgur.com/a/qJtn8pW

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.421

Yes. So is bug still there with value less than 1?
And another test, just need 1 screenshot with cubemap enabled and change slowly temporary variable 1, for example 1, 1.5, 2, 2.5 and make screenshots with description what you see. I expect that transition from color to darkness between 1..2 values, right?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply