No problems, Ill test it asap.
Edit: Ok, i got some bugs (albeit very small), but when I changed test var to 1 or 2 I got the same result (blue/black image)?
https://imgur.com/a/KfHazUb
TES Skyrim SE 0.421
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.421
Okay, then it is game bug or some mod bug and in result objects rendered to cubemap by game have this problem. Thanks for testing, i'll do workaround partially. If you can, try to delete mods to find out which generate that bug.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 88
- Joined: 22 Nov 2019, 16:40
Re: TES Skyrim SE 0.421
No problems, it was actually pretty fun looking for bugs!
Yeah, I suspected it to be because of a mod since its very few users who got this problem. No idea which mod it could be though, something todo with water perhaps? I can try and purge/unpublish certain mods and hopefully discover which one is the culprit... Think I have to do that tomorrow though.
Yeah, I suspected it to be because of a mod since its very few users who got this problem. No idea which mod it could be though, something todo with water perhaps? I can try and purge/unpublish certain mods and hopefully discover which one is the culprit... Think I have to do that tomorrow though.
Last edited by El Duderino on 12 May 2020, 18:54, edited 1 time in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.421
Version updated, download again
Fixed slices bug (holes) of game screen space reflection of the water. Fixed black areas of wet surfaces effect when cubemap enabled and some mods installed which render negative color of object to cubemap.
Fixed slices bug (holes) of game screen space reflection of the water. Fixed black areas of wet surfaces effect when cubemap enabled and some mods installed which render negative color of object to cubemap.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 88
- Joined: 22 Nov 2019, 16:40
Re: TES Skyrim SE 0.421
Hell yeah, Im going to download this right now, awesome work Boris!
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.421
Boris? would be possible to replace the entire SSR effect of the game to create better water and other environment reflections? because sometimes when you look at the water and there are some trees nearby, sometimes those tree reflections are super ugly or even the water reflects mountains that arent even visible to be reflected.
Another question, would be possible to add more ambient features like in Old Skyrim in some other way like you did with AmbientLightDesaturation to mimic curve from LE? with a low performance hit?.
Another question, would be possible to add more ambient features like in Old Skyrim in some other way like you did with AmbientLightDesaturation to mimic curve from LE? with a low performance hit?.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.421
About ssr, yes.
About ambient i can't do. Curve is slow math, color filters even worse, performance benefits of having dx11 game will disappear. Maybe there is some trick to make this faster, but i didn't find it yet. From other side, for old skyrim to make some features took me months to get an idea.
About ambient i can't do. Curve is slow math, color filters even worse, performance benefits of having dx11 game will disappear. Maybe there is some trick to make this faster, but i didn't find it yet. From other side, for old skyrim to make some features took me months to get an idea.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.421
That´s good news about SSR, but don´t worry, take your time to find a good idea to make those ambient features possible in SSE.ENBSeries wrote:About ssr, yes.
About ambient i can't do. Curve is slow math, color filters even worse, performance benefits of having dx11 game will disappear. Maybe there is some trick to make this faster, but i didn't find it yet. From other side, for old skyrim to make some features took me months to get an idea.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- Posts: 27
- Joined: 19 Feb 2019, 15:27
Re: TES Skyrim SE 0.421
Thanks for the updates Boris! The SSR looks spectacular now!
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.421
What are you talking about ? Was there a silent update for SSR ?Nomad0619 wrote:Thanks for the updates Boris! The SSR looks spectacular now!