TES Skyrim 0.431

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim 0.431

The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)

Graphic mod ENBSeries / patch ENBoost

Former early access 0.424p. Added Enderal compatibility. Decreased loading times of multiple weathers presets. Fixed bug with editor circle stuck on weather's change. Fixed tint of hairs so they emit proper indirect lighting. Added SpecularColorCurve and SpecularMapCurve parameters. Reduced minimal glossiness limit of wet surfaces effect. Increased number of weather indices from 100 to 500.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 27
Joined: 25 Aug 2019, 11:44

Re: TES Skyrim 0.431

Boris, thanks.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: TES Skyrim 0.431

Oh nice, always happy to see some LE updates, thanks!
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
User avatar
Posts: 25
Joined: 23 Mar 2020, 05:27
Location: Germany

Re: TES Skyrim 0.431

Hi Boris!
Many thanks for your update again.
Sadly, I have an issue in RaceMenu with flashing/flickering artifacts now!?!
The version before everything was fine in this case!
Can you check it, please?
Thank you!!!
:)
_________________
SkyVision ENB

AMD Ryzen 9 3950X, 64GB RAM, RTX 3090 OC 24GB, Win10 x64

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.431

Astra2000
I need screenshots and version before is which one?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.431

With help of tester found what problem is, shader constants are not valid, so even [OBJECT] and [VEGETATION] sss parameters are not tweakable in older versions. Maybe some other application or mod (but fine at my pc), don't know yet, still checking.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.431

Version updated, download again
Applied workaround to hide intense dots bug caused by some mod/plugin/software installed. Yet not found what culprit exactly is.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 25
Joined: 23 Mar 2020, 05:27
Location: Germany

Re: TES Skyrim 0.431

@ Boris:
Thanks for latest update again! To catch flashing/flickering artifact in the right moment is not easy to get in the right moment foro a screenshot, sorry.
But the latest v0.422 was without this issue in my game.
Update to my issue: Tested your latest update and everything is fine again - thank you!!!
:)
_________________
SkyVision ENB

AMD Ryzen 9 3950X, 64GB RAM, RTX 3090 OC 24GB, Win10 x64

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim 0.431

Thanks for the official release :D
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.431

Version updated, download again
Fixed bug with RLO.
Previous fix supposed to be workaround, but was found conflict with RLO when i patch shaders incorrectly, now it's fine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply