Skyrim particle patch for ENB

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Posts: 82
Joined: 09 Oct 2014, 01:29

Re: Skyrim particle patch for ENB

The sky mesh in Apocrypha is affected by the FIRE parameters. Any ideas what could be tweaked in the NIF to prevent this? Here's a screen cap of the shader properties and the alpha properties.

Thank you!

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*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: Skyrim particle patch for ENB

Try setting the transparency to use standard blending (4333). This will probably change how the sky looks, though, so you will likely need to adjust other properties as well like emissive multiple.

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Joined: 09 Oct 2014, 01:29

Re: Skyrim particle patch for ENB

mindflux wrote:Try setting the transparency to use standard blending (4333). This will probably change how the sky looks, though, so you will likely need to adjust other properties as well like emissive multiple.
Thanks for the quick reply! That did the trick, thanks much.

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Joined: 21 Dec 2016, 18:12

Re: Skyrim particle patch for ENB

Trying to figure out the correct setup with SE, Particle Patch, and ENB Helper SE.

Should I still use the particle patch just without the esp?

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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42

Re: Skyrim particle patch for ENB

Yes, that is correct.

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Joined: 21 Dec 2016, 18:12

Re: Skyrim particle patch for ENB

Thank you.

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Joined: 04 Jan 2020, 15:54

Re: Skyrim particle patch for ENB

HMM, looks kinda like your wood in BG3 Mindflux

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Re: Skyrim particle patch for ENB

Hah, that's awesome. It's because they're originally from Megascans.

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Joined: 08 Dec 2018, 21:08

Re: Skyrim particle patch for ENB

Is ENB brow fix still needed or does particle patch do this? I see there are overwriting meshes

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Joined: 27 Jan 2012, 13:42

Re: Skyrim particle patch for ENB

Not sure anymore but I think I did implement the fix into the particle patch.

Sorry for the slow reply, somehow thought I replied but apparently didn't.
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