The sky mesh in Apocrypha is affected by the FIRE parameters. Any ideas what could be tweaked in the NIF to prevent this? Here's a screen cap of the shader properties and the alpha properties.
Thank you!
Skyrim particle patch for ENB
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Try setting the transparency to use standard blending (4333). This will probably change how the sky looks, though, so you will likely need to adjust other properties as well like emissive multiple.
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Re: Skyrim particle patch for ENB
Thanks for the quick reply! That did the trick, thanks much.mindflux wrote:Try setting the transparency to use standard blending (4333). This will probably change how the sky looks, though, so you will likely need to adjust other properties as well like emissive multiple.
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Re: Skyrim particle patch for ENB
Trying to figure out the correct setup with SE, Particle Patch, and ENB Helper SE.
Should I still use the particle patch just without the esp?
Should I still use the particle patch just without the esp?
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- *blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB
Yes, that is correct.
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Re: Skyrim particle patch for ENB
HMM, looks kinda like your wood in BG3 Mindflux
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Re: Skyrim particle patch for ENB
Hah, that's awesome. It's because they're originally from Megascans.
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- *master*
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Re: Skyrim particle patch for ENB
Is ENB brow fix still needed or does particle patch do this? I see there are overwriting meshes
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Re: Skyrim particle patch for ENB
Not sure anymore but I think I did implement the fix into the particle patch.
Sorry for the slow reply, somehow thought I replied but apparently didn't.
Sorry for the slow reply, somehow thought I replied but apparently didn't.