TES Skyrim SE 0.435
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.435
The only idea came to mind about sky hemisphere mesh and sun path, they must remain unmodded as used to get data for sun direction.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.435
That could be it, downloaded this sky mesh mod 18 month ago
https://www.nexusmods.com/skyrimspecial ... mods/18350
Switched back to vanilla and I'm going to test it now.
Hm switching the sky mesh back to vanilla didn't help.
What file is responsible for the sun path?
How are the normal mapping shadows work. Do they work with the blue channel of the normal maps?
Because I got those brighter due to the bugged ao in skyrim.
Actually this can't bet the reason as there are thousands of objects with normal or darker blue channels.
So I would assume the red and green channels are the important ones.
https://www.nexusmods.com/skyrimspecial ... mods/18350
Switched back to vanilla and I'm going to test it now.
Hm switching the sky mesh back to vanilla didn't help.
What file is responsible for the sun path?
How are the normal mapping shadows work. Do they work with the blue channel of the normal maps?
Because I got those brighter due to the bugged ao in skyrim.
Actually this can't bet the reason as there are thousands of objects with normal or darker blue channels.
So I would assume the red and green channels are the important ones.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.435
If distant shadows do not work for you, then it is sky mesh or sun is changed, so other dependent effects do not work too. Normals doesnt matter here. Also things must be simpler if you just set ambient to zero and make screenshots of stone walls in Whiterun with mod on/off.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.435
Thank you for your time Boris, really appreciate it.
Detailed Distant shadows aren't there either, so you are right.
Somebody got a clue which sun mods could interfere here?
Or is it my TK enb sun files? That would be my guess
Detailed Distant shadows aren't there either, so you are right.
Somebody got a clue which sun mods could interfere here?
Or is it my TK enb sun files? That would be my guess
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.435
Do you, by any chance, use the mod "Majestic Mountains" ?
This mod has an option to change the sun direction.
This mod has an option to change the sun direction.
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.435
I got that mod.Anubis wrote:Do you, by any chance, use the mod "Majestic Mountains" ?
This mod has an option to change the sun direction.
But I don't use any of its esp files. Just the meshes.
You mean the sundaytime esp option 1 and 2, I'd guess.
I did exclude the whole "meshes\sky" folder from my skyrim, so it uses the vanilla one from the game bsa. But that wasn't the solution either.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.435
It's not the "Smooth sky mesh" mod, I have this and everything is working. If it's not the "Majestic mountains" either, and you don't have anything else that changes the sun location or direction, it may not be a mod problem. Did you try what mindflux suggested ? (With the default (vanilla) Skyrim.ini, SkyrimPrefs.ini and default (unadjusted) ENB)
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.435
Sun direction/position and sky hemisphere mesh are both influence these effects, must be vanilla by their position and rotation.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.435
Tried vanilla enb and made sure I deleted all other enb and related files from TK Enb SE.
Did not work.
Next test will be vanilla .ini files
Could it be another mod?
I selected export to csv in MO: ONLY ACTIVE CHECKED mods. But it also shows a few dozen deactivated mods. Weird.
Cot and dolomite is deactivated for example and many others. I don't want you to look for problematic mods, that aren't there anyway.
Did not work.
Next test will be vanilla .ini files
Could it be another mod?
I selected export to csv in MO: ONLY ACTIVE CHECKED mods. But it also shows a few dozen deactivated mods. Weird.
Cot and dolomite is deactivated for example and many others. I don't want you to look for problematic mods, that aren't there anyway.
Last edited by Pfuscher on 17 Jul 2020, 14:38, edited 1 time in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.435
It appears as you have multiple lighting mods. Can't see if they are active at once. Never activate more than one lighting mod.
If you are using mod organizer, you can deactivate mods without uninstalling - I suggest you deactivate all your lighting mods and every weather mod and see if that helps.
If you are using mod organizer, you can deactivate mods without uninstalling - I suggest you deactivate all your lighting mods and every weather mod and see if that helps.