The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost
Improved precision of game shadows and increased quality of detailed shadows at cost of performance. Fixed WindowLight parameters applied to wrong objects.
TES Skyrim 0.436
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TES Skyrim 0.436
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Re: TES Skyrim 0.436
Hi, thanks for the update! What does the DisableEyesShadow parameter do exactly? Aside from the obvious - if it's really only disabling the shadow on eyes, why would you want to do that lol?
Last edited by Exalerion on 23 Jul 2020, 23:46, edited 2 times in total.
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Re: TES Skyrim 0.436
Hi, Exalerion. Remember me??Exalerion wrote:Hi! What does the DisableEyesShadow parameter do exactly?
You should really join Boris' Discord channel. There's a lot of helpful information there.
So, Boris posted this on Discord right before he updated the binary to .436 this morning (US Pacific time)...
"...fixes black area above eye and below lip like these bugs on picture.
There are some other things, but it's only visible in comparison. I reworked fix for that non shadowed line light sources have in vanilla game."
Hope all is well with you and also hope your Revenant update is coming along.
Stay safe, my friend, and join Boris' discord for some great insight.
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Re: TES Skyrim 0.436
Many thanks for the update, Boris.
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Re: TES Skyrim 0.436
Hey gialloman01, of course I remember you, haha!gialloman01 wrote:Hi, Exalerion. Remember me??Exalerion wrote:Hi, thanks for the update! What does the DisableEyesShadow parameter do exactly? Aside from the obvious - if it's really only disabling the shadow on eyes, why would you want to do that lol?
You should really join Boris' Discord channel. There's a lot of helpful information there.
So, Boris posted this on Discord right before he updated the binary to .436 this morning (US Pacific time)...
"...fixes black area above eye and below lip like these bugs on picture.
There are some other things, but it's only visible in comparison. I reworked fix for that non shadowed line light sources have in vanilla game."
Hope all is well with you and also hope your Revenant update is coming along.
Stay safe, my friend, and join Boris' discord for some great insight.
I'm not really into Discord and stuff like that, I guess I'm kinda old fashioned in that way lol, but I've just joined. However, I'm not able to find that post of Boris you mentioned (I assume it should be under "announcements").. Anyway, I'm not familiar with that bug as described so it doesn't really matter for my ENB I guess.
Yeah, my Revenant ENB is going to get a massive overhaul. It's actually going to be very similar to the "Vividian ENB - Weather and Lighting" mod (LE id 36067) in terms of content and what is addresses (ENB + weather/lighting/audio combined) to get the best out of the ENB and the weather mod it is designed for, although my overhaul will be more extensive and include lots of fixes and tweaks for CoT/VCaF and weather/sound patches, including a reworked True Storms mod/patch, new weathers and ENB weathers. Of course it will still only be for CoT as I'm shaping it to my own preference/ENB.
But uhhm, we probably shouldn't be discussing my ENB here much more lol
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Nexus profile: https://www.nexusmods.com/users/7183302
Revenant ENB: https://www.nexusmods.com/skyrim/mods/73661
Nexus profile: https://www.nexusmods.com/users/7183302
Revenant ENB: https://www.nexusmods.com/skyrim/mods/73661
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Re: TES Skyrim 0.436
So, if you're having trouble finding the quote...
Look under the "Lobby" section and scroll up several hours worth of chatting dated 23/07/20. When you see the GIF of a guy crossing his fingers, Boris will comment, "Okay, published".
Read a lot of the statements made the hour before that comment. This section will explain a lot about the DisableEyesShadow parameter.
Can't wait for your ENB update, by the way!!
Take care.
Look under the "Lobby" section and scroll up several hours worth of chatting dated 23/07/20. When you see the GIF of a guy crossing his fingers, Boris will comment, "Okay, published".
Read a lot of the statements made the hour before that comment. This section will explain a lot about the DisableEyesShadow parameter.
Can't wait for your ENB update, by the way!!
Take care.
_________________
Intel(R) Core(TM) i9-7980XE CPU @ 2.60GHz 2.59 GHz,
X299 AORUS Ultra Gaming-CF Motherboard,
EVGA GeForce RTX 2080 Ti XC ULTRA GAMING 11GB GDDR6,
BOSE 5.1 Surround Sound Speakers
Intel(R) Core(TM) i9-7980XE CPU @ 2.60GHz 2.59 GHz,
X299 AORUS Ultra Gaming-CF Motherboard,
EVGA GeForce RTX 2080 Ti XC ULTRA GAMING 11GB GDDR6,
BOSE 5.1 Surround Sound Speakers
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Re: TES Skyrim 0.436
Version updated, download again
Fixed eye shadow bug for detailed shadows. Removed DisableEyesShadow parameter from enblocal.ini and UseBilateralShadowFilter from enbseries.ini as obsolette.
Fixed eye shadow bug for detailed shadows. Removed DisableEyesShadow parameter from enblocal.ini and UseBilateralShadowFilter from enbseries.ini as obsolette.
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Re: TES Skyrim 0.436
Version updated, download again
Added DetailedShadowInteriorQuality parameter. Increased performance of eye black shadow fix. Improved quality of detailed shadows.
Added DetailedShadowInteriorQuality parameter. Increased performance of eye black shadow fix. Improved quality of detailed shadows.
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Re: TES Skyrim 0.436
Version updated, download again
Added LightAmountMultiplier parameter to [EYES] category.
Added LightAmountMultiplier parameter to [EYES] category.
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Re: TES Skyrim 0.436
So far, working as intended.
I just need a clarification regarding the EnableCubemap feature for RAINWETSURFACES. Would I need have a separate image file with a cubemap texture to use this?
Additionally, a request. Is it possible having a separate .ini file (under _weatherlist.ini) to have it as settings for interiors, as in forcing all interiors (regardless of any particular weathers) to use those settings in this new .ini file?
I just need a clarification regarding the EnableCubemap feature for RAINWETSURFACES. Would I need have a separate image file with a cubemap texture to use this?
Additionally, a request. Is it possible having a separate .ini file (under _weatherlist.ini) to have it as settings for interiors, as in forcing all interiors (regardless of any particular weathers) to use those settings in this new .ini file?