TES Skyrim SE 0.437

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TES Skyrim SE 0.437

The Elder Scrolls Skyrim SE (SSE)

Former Patreon Early access version, topic renamed.

Increased quality of detailed shadows. Added detailed shadows to several interior light types. Increased precision of game shadows. Fixed black eyes bug caused by detailed shadow effect. Added LightAmountMultiplier parameter to [EYE] category. ILBrightnessCompression parameter is made time of the day dependent. Fixed flickering shadows issue for some presets.
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Re: TES Skyrim SE 0.437 PATREON EARLY ACCESS

Version updated
Added LightAmountMultiplier parameter to [EYE] category. Improved performance of black eye shadow fix.
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Re: TES Skyrim SE 0.437 PATREON EARLY ACCESS

I'm very happy Boris, but can't resist giving you a hard time on because you've said a few times fixing the eye shadows was impossible. :D

Whatever happened to:
ENBSeries wrote:Happen because eyes are transparent objects which are not drawed to shadows at all, so the depth data for them is not used. I can't disable shadows on them as it's much worse than shadowed incorrectly.
and:
ENBSeries wrote:Such things out of my control, shadows generated from depth and everything rendered to depth do have shadows and can't be skipped. If you want to remove shadowing, make object transparent, but then will lose some other effects on it, ssao for example.
We must be in an alternate dimension >.>

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Re: TES Skyrim SE 0.437 PATREON EARLY ACCESS

It is still impossible, because the fix is not a fix, but workaround. I simply blurred shadow a lot depending from distance to camera and then projected that shadow on to the eyes. This makes eyes do not receive shadow correctly often, like when helmet or hair casting shadow to same area or when camera looks at face from side (in this case only visible part of the face used to compute shadow, which 50% not true).
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Re: TES Skyrim SE 0.437

Version updated
Moved from Patreon early access to public release.
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Re: TES Skyrim SE 0.437

Can the shadow polygon fix from LE be applied to SE? I'm getting visible polygons on bodies from some light sources, particularly at high character scales. Seems like the exact same issue that you already fixed over there.

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Re: TES Skyrim SE 0.437

Boris still working hard and great, thank you

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Re: TES Skyrim SE 0.437

Spongeman131
Go to discord for heavy testing, i can't fix what don't see myself.
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Re: TES Skyrim SE 0.437

Okay I'll try to pop on later today when I'm home.

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Re: TES Skyrim SE 0.437

This is great, thanks Boris, cant wait to try it out.
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