TES Skyrim 0.113

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.113

@Entwain:

Look under [SKY] for these parameters:

CloudsIntensityNight
CloudsCurveNight
CloudsDesaturationNight

GradientTopIntensityNight
GradientTopCurveNight

GradientMiddleIntensityNight
GradientMiddleCurveNight

GradientHorizonIntensityNight
GradientHorizonCurveNight

I suggest first try to lower the night-time gradients and go from there.

Offline
User avatar
Posts: 17
Joined: 29 Dec 2011, 12:28
Location: Nevinnomyssk

Re: TES Skyrim 0.113

Thank you for your help. I'll try)
_________________
____________________
Image
Intel Core i5-2300 CPU @ 2.8GHz, 8,0GB RAM, Creative SBLive Hi-Fi Xtreme Audio, Nvidia GeForce GTX 460 Hawk 1GB, 301.42

Offline
*master*
Posts: 214
Joined: 03 Jan 2012, 17:19

Re: TES Skyrim 0.113

That screen of AO gets me excited. Looks real nice.

Offline
User avatar
Posts: 62
Joined: 23 May 2012, 14:22
Location: UK

Re: TES Skyrim 0.113

I agree, there's always something to look forward to. The AO looks really nice and smooth. :ugeek:
_________________
GTX 460 1gb 850core/1900mem, 1090T 3.8Ghz with Corsair H60 watercooler, 16GB DDR3 1333mhz, 2x1TB WD caviar black RAID 0, Corsair 650TX psu, 24'' Asus 1080p LED monitor.

Offline
Posts: 26
Joined: 13 May 2012, 12:38

Re: TES Skyrim 0.113

Don't we already have ambient occlusion?

Hey was there ever a fix translucent things in first person? I think it happens under shadows.

Offline
User avatar
*master*
Posts: 162
Joined: 10 Jan 2012, 14:24
Location: Germany

Re: TES Skyrim 0.113

jiofsd wrote:Don't we already have ambient occlusion?
Yes we do have it already, but there is always a way to improve things. :D
_________________
English isn't my native language

CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.113

I got around the "bloom" on the sun by changeing the sun and sunglare intensity. (I say "bloom" because I couldn't think of another word for it. It's the effect of looking at the sun and getting a flare-up that grows the closer the center of the screen is to the sun)

Now it might just be me, but there's a bug(?) with the fog settings. It will seem very dark in the daytime, like it's using nighttime settings, but when I open and close the map, it fixes itself. Any ideas?

Also, what is the DetectorDefaultDay setting in [NIGHTDAY]? I tried using it, but never saw any difference.

Offline
*sensei*
Posts: 288
Joined: 24 Mar 2012, 16:21

Re: TES Skyrim 0.113

In SkyrimPrefs.ini, does
sD3DDevice="AMD Radeon HD 6800 Series"
still have to be "ENB" for Radeon to work?

And how complex is UseComplexIndirectLighting=true? What does it do?
Last edited by CosmicBlue on 05 Jul 2012, 20:22, edited 1 time in total.

Offline
*master*
Posts: 112
Joined: 13 May 2012, 19:27

Re: TES Skyrim 0.113

Any chance we will see an update soon? Osmodius's Project Parallax is on hold right now waiting for ENB shader updates?

deathscyth15

Re: TES Skyrim 0.113

Hey,

I need some help.
I followed the video install guide, but when I start Skyrim I see the ENB info in the upper left corner, but when I load my char the game just closes.


~Deathscyth15
Post Reply