As parallax via vertex color shader is possible due to this mod by aers
https://www.nexusmods.com/skyrimspecial ... mods/31963
aers said only the normal parallax shader is defect, the parallax shader for vertex color is still working.
Shouldn't then terrain parallax be possible like in LE?
TES Skyrim SE 0.437
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.437
Can i just develop things from my long todo list?
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Re: TES Skyrim SE 0.437
What's your todo lists for SSE Boris?
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Re: TES Skyrim SE 0.437
No way i say it, dont want to be pushed. Discord and patreon users already added me too many things.
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Re: TES Skyrim SE 0.437
Of course I'm sure we will see great things from you.
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Re: TES Skyrim SE 0.437
Sorry is this the wrong sub forum?
Question for you guys. Just changed my windowlight settings at night. Because the glow on the surroundings is unrealistic low.
Can I change the glow on the surroundings independant from the window glow on itself?
One textureset did get brighter with the value, the other stayed at the same value. Did try values from 1-133
Did interact with the value
Textureset WRWoodLattice01.dds, WRWoodLattice01_g.dds and so on
Did not interact with the value
Textureset wrwindows01.dds / wrwindows02.dds glow em and so on
I wanted to change the glow on the surroundings. The light emitted from the windows on the surroundings was pretty weak.
Also I would like to try placing an enb light at the window, but can't move its base.
https://www.nexusmods.com/skyrimspecial ... mods/22574
Is the base set and I need to change the coordinates to the window? Could we create shadows from the inside to the outside with the window?
My humble suggestions for the to do list:
Separate slider for the windowlight surroundings separating it from the windowlight to itself.
Question for you guys. Just changed my windowlight settings at night. Because the glow on the surroundings is unrealistic low.
Can I change the glow on the surroundings independant from the window glow on itself?
One textureset did get brighter with the value, the other stayed at the same value. Did try values from 1-133
Did interact with the value
Textureset WRWoodLattice01.dds, WRWoodLattice01_g.dds and so on
Did not interact with the value
Textureset wrwindows01.dds / wrwindows02.dds glow em and so on
I wanted to change the glow on the surroundings. The light emitted from the windows on the surroundings was pretty weak.
Also I would like to try placing an enb light at the window, but can't move its base.
https://www.nexusmods.com/skyrimspecial ... mods/22574
Is the base set and I need to change the coordinates to the window? Could we create shadows from the inside to the outside with the window?
My humble suggestions for the to do list:
Separate slider for the windowlight surroundings separating it from the windowlight to itself.
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Re: TES Skyrim SE 0.437
I don't understand what is surrounding (unless you mean holes in the house which suppose to emit light from inside), but window light parameters can't be applied just to windows, otherwise i would do this already.
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Re: TES Skyrim SE 0.437
I meant for example the floor in front of the window. It gets a little light, but too little.
Ok, thanks for the quick answer. Too bad.
I think my other window problem has something to do with the shader flags. Some Elfx or other mod that causes problems.
Ok, thanks for the quick answer. Too bad.
I think my other window problem has something to do with the shader flags. Some Elfx or other mod that causes problems.
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Re: TES Skyrim SE 0.437
Not sure whether I understood either but I guess you could achieve something like that in case the window frames and other things you want to glow are mapped to unique uvs, simply enable the glow shader for the mesh and add an appropriate glow map that will help blend the glow with the wall.
But I doubt it will work that great since most things use repeating textures, not without a second set of uvs anyway.
In my opinion particle light emitters close to windows would work better.
But I doubt it will work that great since most things use repeating textures, not without a second set of uvs anyway.
In my opinion particle light emitters close to windows would work better.
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Re: TES Skyrim SE 0.437
Version updated, download again
Decreased time to compile shaders when press "apply changes" button.
Unfortunately there is a weird game bug with multithreading, when i tried to compile mod shaders in parallel with game shaders, as long as all cpu cores are busy game silently crashing. That was old idea which supposed to improve startup time a lot, but...
Decreased time to compile shaders when press "apply changes" button.
Unfortunately there is a weird game bug with multithreading, when i tried to compile mod shaders in parallel with game shaders, as long as all cpu cores are busy game silently crashing. That was old idea which supposed to improve startup time a lot, but...
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