GTA SA CloudWorks
A volumetric cloud shader for GTA SA.
It's still an alpha release, the cloud is a heavy process for GPU.
The fps is about 55~65(1080p, WaitBusyRenderer on) with my RTX 2060.
Watch the video below :
https://www.youtube.com/watch?v=cPkl2mAcvCo
See the source codes on Github.
https://github.com/keroroxzz/CloudWorks
[GTA SA] Volumetric Cloud
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- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: [GTA SA] Volumetric Cloud
That's crazy cool, well done.
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- *blah-blah-blah maniac*
- Posts: 530
- Joined: 30 Jan 2012, 13:18
Re: [GTA SA] Volumetric Cloud
Very nice!
I noticed something in the projection math seems to be wrong, in the video from 0:18 onwards, the clouds move strangely relative to the palms on the ground.
I noticed something in the projection math seems to be wrong, in the video from 0:18 onwards, the clouds move strangely relative to the palms on the ground.
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- Posts: 3
- Joined: 06 Sep 2020, 15:31
Re: [GTA SA] Volumetric Cloud
I'll check it, but I think that was because the camare was movnig toward left.
Thanks, Marty!
Thanks, Marty!
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- Posts: 3
- Joined: 06 Sep 2020, 15:31
Re: [GTA SA] Volumetric Cloud
New preset that runs faster.
And it looks even better with ReShade.
And it looks even better with ReShade.
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- Posts: 54
- Joined: 07 Oct 2017, 11:41
Re: [GTA SA] Volumetric Cloud
wow.. wish this could be done for skyrim se
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lost in the sound of separation
lost in the sound of separation