TES Skyrim 0.444

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
Posts: 26
Joined: 28 Feb 2020, 18:14

Re: TES Skyrim 0.444

Hi Boris. I'm back to Skyrim after a few months and I've found that in all versions after 0.422 the interior parameters don't work anymore.

I have just tried 0.431, 0.433, 0.434, 0.436, 0.439 and 0.444. Same thing.

Is it just me? Am I missing something?

Offline
User avatar
Posts: 26
Joined: 28 Feb 2020, 18:14

Re: TES Skyrim 0.444

I don't use that mod, but if you say that a mod is the cause I can try to disable some other mods and see what happens. Thanks.

Offline
User avatar
Posts: 26
Joined: 28 Feb 2020, 18:14

Re: TES Skyrim 0.444

The cause is definitely some ini file setting, I have no issue with the default files.

Are you aware of any reason why it happens only with versions >0.422, any change in the code related to ini settings?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.444

In that times only change was about ini files read by different functions to decrease startup time. Maybe your problem is different, testing various builds is the only way to find out since which problem started
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 26
Joined: 28 Feb 2020, 18:14

Re: TES Skyrim 0.444

iBlurDeferredShadowMask = -1 caused the problem, only with builds greater than 0.422.

Setting found here: https://wiki.step-project.com/Guide:Sky ... ShadowMask

I've set it to 5 now.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.444

That parameter must be 3. It's very silly what people write in guides sometime.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.444

Version updated, download again
Fixed disappearing distant shadows and nms at some camera angles.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 506
Joined: 02 Aug 2013, 23:06
Location: New Hampshire, US

Re: TES Skyrim 0.444

Thanks!
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144

Offline
*master*
Posts: 164
Joined: 23 Sep 2013, 17:30

Re: TES Skyrim 0.444

Boris,

Something broke in 0.444 with Prod80's presets. Using Serenity Extended, I get this effect with 0.444 and 0.449. It appears fine in 0.439 and earlier.

I wouldn't have mentioned this were it not for your recent comment in the 0.434 thread:
ENBSeries wrote:Mod designed to be fully backward compatible, including those changes made to enbeffect.fx. If you have any problems, report them describing well, then i fix.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17557
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.444

It's a bug in the preset:

Code: Select all

technique Shader_SerenityENB
- this is wrong way to declare technique, mod need Shader_D6EC7DD1 name as default one. Or it must be declared like this:

Code: Select all

technique Shader_SerenityENB <string UIName="SerenityENB";>
and then in shader window selected SerenityENB. In old versions of the mod first technique was choosen even if it not selected in shader window and not saved, but first one also was empty. I fixed that thing by make default technique as active one, but if no default, then bug occurs. I will try to think out something about this problem, but reverting back is worse.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply