Dragon's Dogma 0.416

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma 0.416

that's interesting. thanks!

edit: forgot there's no sun ray control in dragon's dogma.

Tried turning everything off apart from [environment] still same.

Offline
User avatar
*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma 0.416

another one, Boris, if you ever go back to update this...

When colouring the sky in any weather other than clear, the sky doesn't shade the textures of the clouds.

The clouds take up nearly all the skybox apart from the horizon. So colouring the sky only has an effect on the distant horizon where the skybox isn't present. Any chance of a control for cloud tint or transparency?
Thanks :)
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17562
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma 0.416

I don't remember, but most likely sky there is usual as in 99% of other games, sky gradient and after it clouds rendered, so clouds layers not affected by sky gradient changes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma 0.416

Could you explain the basics of Skylighting for me, please?

AmbientMinLevelDay= x

I'm guessing these control a lower limit of skylighting, ie stop the ambient levels going to low


DarkeningAmountDay= x

and these are a contrast of the skylighting? 0 being low contrast and 150 being high constrast?


ILAmountDay= x

Does this take the values from the actual sky gradient and sun settings, similar to how direct lighting intensity / colours work or is it based on an average of the screen colours?

I'm just confused what it actually does.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17562
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma 0.416

Min level means that skylighting can't be lower than such value when applied as multiplier. Like the following code:
ambientcolor = ambientcolor * max(skylighting, MinLevel);

Darkening amount is how much skylighting used, don't remember if it's multiplier or curve via pow internally.

IL amount for DDDA use sun color as i remember. Computed as b/w then multiplied by sun color. For performance reasons.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma 0.416

thank you. I was wondering why when using your default preset the ground was a reddish colour and nothing I altered changed it. It's the ambient min value which blends the skylighting shadow with the ambient light filter values you choose.
Post Reply