TES Skyrim SE 0.448

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*blah-blah-blah maniac*
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Re: TES Skyrim SE 0.448

Thanks !

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*sensei*
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Re: TES Skyrim SE 0.448

The interior reflection is more reflective when the PowerInterior value is at the lowest value.
https://i.imgur.com/5SNmZBp.gif
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Re: TES Skyrim SE 0.448

Hi Boris, would be possible to add a separated quality parameter for the enhanced SSR? (interior/exterior) to use very high reflection quality in interiors and medium quality on exteriors, to save a little of performance. :)
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Re: TES Skyrim SE 0.448

skysan4298
This is how pow operation works.

Mirx
Maybe
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Re: TES Skyrim SE 0.448

Version updated, download again
Changed water reflection to fix holes at some camera angles. Added QualityInterior parameter to [REFLECTION] category.
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Re: TES Skyrim SE 0.448

Hey Boris,
Would it be possible to ever include a snow brightness modifier? I really love the vanilla snow effect, but sometimes its just too bright. I want it to be dark against a bright, cloudy sky like the picture I attached.

Also is there a way to make snow react to point lighting, or is it not a 3D object?

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Re: TES Skyrim SE 0.448

No, in SE other objects have same properties as snow, so can't be edited just snow. Maybe one day i will find way to separate, who knows...
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Re: TES Skyrim SE 0.448

Gotcha. So kinda like the particle patch that retags stuff so that ENB can edit them without editing the wrong stuff?

Also I have a quick question... should I hold my breath for mist in Special Edition? Or is that still an impossibility? Thanks for all you do for this community man.

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Re: TES Skyrim SE 0.448

Most likely if someone change properties of the snow to make unique, then it can be tweaked, but that's useless, i see people almost never make mods which only compatible with some features of enbseries.
I have one idea how to make mist in SE (issue with transparent objects), but do not see much sense in this before clouds are done. And dont ask.
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Re: TES Skyrim SE 0.448

Got it. Thanks for all the info. Have a good one
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