Would it be possible to give the snow shader a blending function?
Then it would look more like real snow and less like paint.
It also looks like the normal, spec and any other map does not work for the snow shader.
TES Skyrim SE 0.448
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.448
If you mean snow as particle, then i can't detect it properly, other objects have the same properties, i didn't find difference (yet) except texture.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE 0.448
I guess he means the snow that appears on top of objects, as far as I remember it appears as if some sort of alpha to coverage technique is used but it does not blend in very nicely.
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.448
Anubis
Because game use the same reflections for everything, interiors and exteriors. Not a bug.
But now i think, maybe should make a switch to disable interior reflections processing.
mindflux
Oh, i see.
Pfuscher
If you mean this snow, it's better than in LE even in vanilla. And it's not blended, but as single shader with rocks, so should be patched all of them
Because game use the same reflections for everything, interiors and exteriors. Not a bug.
But now i think, maybe should make a switch to disable interior reflections processing.
mindflux
Oh, i see.
Pfuscher
If you mean this snow, it's better than in LE even in vanilla. And it's not blended, but as single shader with rocks, so should be patched all of them
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.448
What do you mean by disabling interior reflections processing ? Disable interior reflections ? They were ok in 0.445 What changed in 0.448 ?ENBSeries wrote:Anubis
Because game use the same reflections for everything, interiors and exteriors. Not a bug.
But now i think, maybe should make a switch to disable interior reflections processing.
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.448
mindflux wrote:I guess he means the snow that appears on top of objects, as far as I remember it appears as if some sort of alpha to coverage technique is used but it does not blend in very nicely.
Yes, that one. It either appears 100% or 0%. Would look way nicer with values inbetween.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.448
Anubis
They never were okay, vanilla ssr is buggy as hell and i fixed this. If you don't like, it's not my fault, but bethesda.
They never were okay, vanilla ssr is buggy as hell and i fixed this. If you don't like, it's not my fault, but bethesda.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 838
- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE 0.448
0.445 uses vanilla ssr for interiors ?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.448
Yes. Read news page.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7