Merry Christmas to you Boris, and to everybody in this great community
Have a great feast and an awesome new year party
TES Skyrim SE
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
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- *blah-blah-blah maniac*
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- Joined: 27 Dec 2011, 08:53
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- *blah-blah-blah maniac*
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- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE
Thanks, same to you both!
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- *blah-blah-blah maniac*
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- Joined: 10 Dec 2017, 17:10
Re: TES Skyrim SE
Happy holidays to everyone !
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
Afaik we should have black _sk.dds maps so the SE engine SSS gets disabled and enb doesn't need it?
Does that count for the eyebrown_sk map, too?
It's the general _sk map for the eyes. Bethesda just named it "brown" for no reason.
Does that count for the eyebrown_sk map, too?
It's the general _sk map for the eyes. Bethesda just named it "brown" for no reason.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE
Love the better water reflections
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- *master*
- Posts: 160
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE
I know it might be the wrong place, but please help me.
What's that weird light on her hair? Looks like reflections from the face.
Deactivated to test:
- enb
- skyrim AO
- Skyrim screenspacereflections
- Skyrim volumetric lighting.
https://www.bilder-upload.eu/upload/db4 ... 830759.png
What's that weird light on her hair? Looks like reflections from the face.
Deactivated to test:
- enb
- skyrim AO
- Skyrim screenspacereflections
- Skyrim volumetric lighting.
https://www.bilder-upload.eu/upload/db4 ... 830759.png
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- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE
Maybe hairs there have transparency and sss computed there. Or it's IL.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE
With what .ini line am I able to deactivate those skyrim engine features?