TES Skyrim

post screenshots of enbseries
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*blah-blah-blah maniac*
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Re: TES Skyrim

One of my favorite :)

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it shows overall imagespace and shader quality nicely including the warm light ambient i emotionally hit for :)

ENBSeries wrote:Expecting new series of screenshots with sky lighting enabled. Just to let you know, this effect affect ambient color only.
WOW that should rock :D
Last edited by CruNcher on 07 Jul 2012, 07:21, edited 4 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Joined: 07 Jan 2012, 11:29

Re: TES Skyrim

Hi guys, I've not posted in a while but just watching all the amazing shots you have all been posting :)
I've just updated my enb and I'm loving the god rays!! Here are a few I like:

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*blah-blah-blah maniac*
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Re: TES Skyrim

My very first Skyrim character. I've made characters before, but never actually played the game. I'm going to finally start!

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Re: TES Skyrim

Test shots from .114. Very nice work, Boris! :D Sky Lighting definitely gives the shadows a much "cleaner" look I think. I imagine this feature will come in handy for users who want deep shadows and high ambient lighting.

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Re: TES Skyrim

which of these 3 is more appealing to you personally? please only PM me your answer (don't post it here)

1.

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3.

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Last edited by CruNcher on 07 Jul 2012, 08:50, edited 3 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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*master*
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Joined: 20 Apr 2012, 05:52

Re: TES Skyrim

Great shots Trillville.

Cruncher: Like the look.

Really like 114's shadows but for some reason it kills my skies so will have to tweak more to find a solution (it makes them way too intense--haven't found a fix yet without causing other issues). Granted it looks nice and cinematic that way but just need to find out how to tone it down. First 3 shots are using 113--rest are 114 with few minor tweaks but sky still needs fixed as I miss clear skies. Granted updates usually screw me up every time for a while ;)

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And 114:

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*sensei*
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Location: Russia, Vladimir

Re: TES Skyrim

eldyraen wrote:Great shots Trillville.

Cruncher: Like the look.

Really like 114's shadows but for some reason it kills my skies so will have to tweak more to find a solution (it makes them way too intense--haven't found a fix yet without causing other issues). Granted it looks nice and cinematic that way but just need to find out how to tone it down. First 3 shots are using 113--rest are 114 with few minor tweaks but sky still needs fixed as I miss clear skies. Granted updates usually screw me up every time for a while ;)
And 114:
viewtopic.php?f=2&t=816#p9344
Same prob?

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Re: TES Skyrim

thx eldyraen

Celinas new Friends ;)

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today wasn't a good day for her, please i don't want to offend anyone with this and surely i don't like if woman get harmed but the pose and the aesthetic of this shot fascinates me im not a gore hunter either if you think that and im surely also no necromaniac ;)

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Im pretty happy so far :)

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though Screenshots doesn't show how immersive this is playing it, still some light issues though in FP :)

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I would say it feels more like Alan Wake (Max FX Engine) with a new Setting, gonna continue on this path, though there seems to be other problems as well i get messages occurring that memory runs low on the process very often seems it's leaking like crazy ;)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

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Re: TES Skyrim

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