Hi guys, I've not posted in a while but just watching all the amazing shots you have all been posting
I've just updated my enb and I'm loving the god rays!! Here are a few I like:
Test shots from .114. Very nice work, Boris! Sky Lighting definitely gives the shadows a much "cleaner" look I think. I imagine this feature will come in handy for users who want deep shadows and high ambient lighting.
Really like 114's shadows but for some reason it kills my skies so will have to tweak more to find a solution (it makes them way too intense--haven't found a fix yet without causing other issues). Granted it looks nice and cinematic that way but just need to find out how to tone it down. First 3 shots are using 113--rest are 114 with few minor tweaks but sky still needs fixed as I miss clear skies. Granted updates usually screw me up every time for a while
Really like 114's shadows but for some reason it kills my skies so will have to tweak more to find a solution (it makes them way too intense--haven't found a fix yet without causing other issues). Granted it looks nice and cinematic that way but just need to find out how to tone it down. First 3 shots are using 113--rest are 114 with few minor tweaks but sky still needs fixed as I miss clear skies. Granted updates usually screw me up every time for a while
And 114:
today wasn't a good day for her, please i don't want to offend anyone with this and surely i don't like if woman get harmed but the pose and the aesthetic of this shot fascinates me im not a gore hunter either if you think that and im surely also no necromaniac
Im pretty happy so far
though Screenshots doesn't show how immersive this is playing it, still some light issues though in FP
I would say it feels more like Alan Wake (Max FX Engine) with a new Setting, gonna continue on this path, though there seems to be other problems as well i get messages occurring that memory runs low on the process very often seems it's leaking like crazy
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard