The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries 0.114 beta
New feature is "sky lighting" effect, which is fake ambient occlusion. Report new bugs with it.
TES Skyrim 0.114 beta
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.114 beta
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: ES Skyrim 0.114 beta
Thanx Boris for this new beta !
Know you've been fighting hard trying to implement new features recently...
Will have a try right now !
Know you've been fighting hard trying to implement new features recently...
Will have a try right now !
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: ES Skyrim 0.114 beta
crazy if that allows for what i think it would be just wow
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- Posts: 36
- Joined: 27 Dec 2011, 20:40
- Location: Волгоград
Re: ES Skyrim 0.114 beta
огромное спосибо что продолжаешь работать, кроме тебя не кому делай скайрим красивым
ЗЫ поправь тему))
ЗЫ поправь тему))
_________________
Intel Pentium G2120 (3.1 Ghz) 4G ОЗУ, Nvidia GTS250 Zotac ECO and GT650 Zotac , win7(64)
Intel Pentium G2120 (3.1 Ghz) 4G ОЗУ, Nvidia GTS250 Zotac ECO and GT650 Zotac , win7(64)
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: ES Skyrim 0.114 beta
@Boris :
Here's my first report :
Nvidia GTX580 x2 (tried with SLI enabled/disabled)
Last 304.79 beta
All optimizations disabled from game
With and without SMAA
All optimizations disabled from driver
No sharpening effects
No FXAA or external shaders
Load bias clamped to 0
Tried all values for filter
Tried disable SSAO_SSIL
All optimizations from FIX sections set to false (except gamebugs and parallaxbugs)
Works great for occlusion and performance.
Anyway, have kind of "grain", or "grid" effect on dark and semi-dark zones.
Whatever I tried, this effect persisted.
It looks like image grain a little, kind of permanent fuzziness...
Here's my first report :
Nvidia GTX580 x2 (tried with SLI enabled/disabled)
Last 304.79 beta
All optimizations disabled from game
With and without SMAA
All optimizations disabled from driver
No sharpening effects
No FXAA or external shaders
Load bias clamped to 0
Tried all values for filter
Tried disable SSAO_SSIL
All optimizations from FIX sections set to false (except gamebugs and parallaxbugs)
Works great for occlusion and performance.
Anyway, have kind of "grain", or "grid" effect on dark and semi-dark zones.
Whatever I tried, this effect persisted.
It looks like image grain a little, kind of permanent fuzziness...
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: TES Skyrim 0.114 beta
ENBSeries
Странно, у меня при включении скайлайтинга перестают работать настройки неба, даже снижение всех параметров интенивности до 0 и увеличения curve до 10 не меняют силу свечения неба(оно засвечено и топ неба должен быть темно-голубым, а он одинаковой интенсивности с горизонтом), при выключении скайлайтинга небо, как и положено при таких экстремальных настройках, становится черным. На параметрах облаков вроде бы ничего не сказывается, работают как надо. Сам эффект работает прекрасно.
[SKY]
Enable=true
конечно же.
скайлатинг включен:
выключен:
Я бы списал на адаптацию, но даже если камеру направить чисто на небо, яркость сниждается, а небо так и остается обесцвеченным.
Со скайлайтингом вообще освещение гораздо мягче, особенно в лесу и городах, попробую еще в редакторе снизить ярколсть неба до минусовых значений(сейчас и так по 0 стоит).
PS In english: with skylighting on, sky intensity and curve setting doesnt seem to work correctly, sky loses its colour and becomes very intense and bright, as if sky enable = false. I hate to lose skylighting, as it gives vary warm light feeling during the day, but kill the sky at the same time.
Странно, у меня при включении скайлайтинга перестают работать настройки неба, даже снижение всех параметров интенивности до 0 и увеличения curve до 10 не меняют силу свечения неба(оно засвечено и топ неба должен быть темно-голубым, а он одинаковой интенсивности с горизонтом), при выключении скайлайтинга небо, как и положено при таких экстремальных настройках, становится черным. На параметрах облаков вроде бы ничего не сказывается, работают как надо. Сам эффект работает прекрасно.
[SKY]
Enable=true
конечно же.
скайлатинг включен:
выключен:
Я бы списал на адаптацию, но даже если камеру направить чисто на небо, яркость сниждается, а небо так и остается обесцвеченным.
Со скайлайтингом вообще освещение гораздо мягче, особенно в лесу и городах, попробую еще в редакторе снизить ярколсть неба до минусовых значений(сейчас и так по 0 стоит).
PS In english: with skylighting on, sky intensity and curve setting doesnt seem to work correctly, sky loses its colour and becomes very intense and bright, as if sky enable = false. I hate to lose skylighting, as it gives vary warm light feeling during the day, but kill the sky at the same time.
Re: TES Skyrim 0.114 beta
Та же проблема, что и у dpeasant. Пришлось понизить все настройки неба до 0, в остальном все работает прекрасно.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.114 beta
@Dpeasant :
did you also notice the "grain" or "grid" effect I'm speaking about ?
did you also notice the "grain" or "grid" effect I'm speaking about ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: TES Skyrim 0.114 beta
TryOyama wrote:@Dpeasant :
did you also notice the "grain" or "grid" effect I'm speaking about ?
[SKYLIGHTING]
FilterQuality=0
Or maybe its the palette, but i think its skylighting. It would be easier to see your problems on a screenshot.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.114 beta
Thanx for replying dpeasant.
Not the palette, not the palmix or lerp values.
Not my shadow settings (I thought it mind be related to resolution)
Not the filter quality (I tried everything)
Not the bloom parameters (maybe it could have been this...)
Anyway, I noticed the same as you, it kind of "kills" the sky values...
Not the palette, not the palmix or lerp values.
Not my shadow settings (I thought it mind be related to resolution)
Not the filter quality (I tried everything)
Not the bloom parameters (maybe it could have been this...)
Anyway, I noticed the same as you, it kind of "kills" the sky values...
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop